Unreal Engine package failed hatası

tahajr72

Zeptopat
Katılım
30 Mart 2024
Mesajlar
3
Daha fazla  
Cinsiyet
Erkek
Bu sorun yaptığım bütün oyunlarda oldu ve hepsini silmek zorunda kaldım, en kısa sürede yardım edin.

Kod:
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.032701s)
LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world ThirdPersonMap
LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: UWorldPartition::Initialize : World = ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
LogContentBundle: [ThirdPersonMap(Standalone)] Creating new contrainer.
LogWorldPartition: Display: WorldPartition initialize took 7 ms (total: 8.33 sec)
LogPlayLevel: PIE: World Init took: (0.008333s)
LogAudio: Display: Creating Audio Device:                 Id: 18, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display:     Sample Rate:                          48000
LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
LogAudioMixer: Display:     Number of buffers to queue:           1
LogAudioMixer: Display:     Max Channels (voices):                32
LogAudioMixer: Display:     Number of Async Source Workers:       4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device Hoparlör (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18
LogInit: FAudioDevice initialized with ID 18.
LogAudio: Display: Audio Device (ID: 18) registered with world 'ThirdPersonMap'.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18
LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.03.30-21.41.28
LogWorld: Bringing up level for play took: 0.019592
LogOnline: OSS: Created online subsystem instance for: :Context_69
PIE: Server logged in
PIE: Play in editor total start time 0,112 seconds.
Cmd: SELECT NONE
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
LogUObjectHash: Compacting FUObjectHashTables data took   1.42ms
LogPlayLevel: Display: Destroying online subsystem :Context_69
LogUObjectHash: Compacting FUObjectHashTables data took   0.96ms
LogTurnkeySupport: Project requires temp target (RigLogic plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/pc/Documents/Unreal Projects/TemizAdam/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51487  -project="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject"  -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binarie
s\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/pc/Documents/Unreal Projects/TemizAdam" -clientconfig=Development" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51487 -project="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package
 -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/pc/Documents/Unreal Projects/TemizAdam" -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.19 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\pc\Documents\Unreal Projects\TemizAdam\TemizAdam.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" TemizAdam Win64 Development -Project="C:\Users\pc\Documents\Unreal Projects\TemizAdam\TemizAdam.uproject" -Manifest="C:\Users\pc\Documents\Unreal Projects\TemizAdam\Intermediate\Build\Manifest.xml"  -remoteini="C:\Users\pc\Documents\Unreal Projects\TemizAdam"  -skipdeploy  -log="C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Game
s+UE_5.3\UBT-TemizAdam-Win64-Development.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-TemizAdam-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for TemizAdam (no existing makefile)
UATHelper: Packaging (Windows): No Visual C++ installation was found. Please download and install Visual Studio 2022 or 2019 with C++ components.
UATHelper: Packaging (Windows): Total execution time: 0.82 seconds
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 1,00s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-TemizAdam-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
 
Bu sorun yaptığım bütün oyunlarda oldu ve hepsini silmek zorunda kaldım, en kısa sürede yardım edin.

Kod:
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.032701s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world ThirdPersonMap.
LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: UWorldPartition::Initialize : World = ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
LogContentBundle: [ThirdPersonMap(Standalone)] Creating new contrainer.
LogWorldPartition: Display: WorldPartition initialize took 7 ms (total: 8.33 sec)
LogPlayLevel: PIE: World Init took: (0.008333s)
LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True.
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000.
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024.
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024.
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32.
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32.
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'.
LogAudioMixer: Display: Using Audio Hardware Device Hoparlör (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18
LogInit: FAudioDevice initialized with ID 18.
LogAudio: Display: Audio Device (ID: 18) registered with world 'ThirdPersonMap'.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18.
LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.03.30-21.41.28
LogWorld: Bringing up level for play took: 0.019592
LogOnline: OSS: Created online subsystem instance for: :Context_69
PIE: Server logged in.
PIE: Play in editor total start time 0,112 seconds.
Cmd: SELECT NONE.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden.
LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated.
LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
LogPlayLevel: Display: Shutting down PIE online subsystems.
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden.
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18.
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
LogPlayLevel: Display: Destroying online subsystem :Context_69
LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms
LogTurnkeySupport: Project requires temp target (RigLogic plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/pc/Documents/Unreal Projects/TemizAdam/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51487 -project="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binarie
s\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/pc/Documents/Unreal Projects/TemizAdam" -clientconfig=Development" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51487 -project="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/pc/Documents/Unreal Projects/TemizAdam/TemizAdam.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package
 -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/pc/Documents/Unreal Projects/TemizAdam" -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.19 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL.
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\pc\Documents\Unreal Projects\TemizAdam\TemizAdam.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" TemizAdam Win64 Development -Project="C:\Users\pc\Documents\Unreal Projects\TemizAdam\TemizAdam.uproject" -Manifest="C:\Users\pc\Documents\Unreal Projects\TemizAdam\Intermediate\Build\Manifest.xml" -remoteini="C:\Users\pc\Documents\Unreal Projects\TemizAdam" -skipdeploy -log="C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Game
s+UE_5.3\UBT-TemizAdam-Win64-Development.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-TemizAdam-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for TemizAdam (no existing makefile)
UATHelper: Packaging (Windows): No Visual C++ installation was found. Please download and install Visual Studio 2022 or 2019 with C++ components.
UATHelper: Packaging (Windows): Total execution time: 0.82 seconds.
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 1,00s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-TemizAdam-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s.
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED.
PackagingResults: Error: Unknown Error

Visual Studio indirip C++ ile ilgili olanları kurmanız lazım.
 
Merhaba. Projelerinizi sildiğinizi duyduğumda üzüldüm, yazık olmuş. 😟 Oysaki hata koduna azıcık baksaydınız sorunun neyden kaynaklandığını anlayabilirdiniz.

"No Visual C++ installation was found. Please download and install Visual Studio 2022 or 2019 with C++ components."

VS2019 sonrasını indirip C++ kurman gerekiyor.
 

Geri
Yukarı