UT2004 Haritalarını UT3'e Aktarma

Katılım
12 Haziran 2011
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14.298
Makaleler
3
Çözümler
6
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Nebuchadnezzar
Daha fazla  
Meslek
Judge Dredd
UT2004 (Unreal Tournament 2004) haritalarını UT3'e aktarmak için öncelikle sisteminizde her iki oyun da yüklü olmalı. Akabinde buradan UT3 Converter2 - 0.25a yazılımını indirmeniz gerek.

Şimdi yazılımı çalıştırın ve oyunların kurulu olduğu konumları gösterin. Ardından File > UT2004 Map > Convert to UT3 komutunu verin. Program yaklaşık dakika çalıştıktan sonra haritayı Unreal Tournament 3 için hazırlayacaktır.

Kod:
*** Export of Unreal map to T3D Level File ***
DM-Q1E1M7.ut2->myLevel.t3d.. done!

*** Extracting Unreal Class (.uc) files ****
1/1-DM-Q1E1M7.ut2 ... Done!
*** Conversion of KR-MenuMusic-v2.ogg music file ... done!

*** Identifications of sounds used  ... done!

*** Export of wave files from sounds packages ***
1/3-OutdoorAmbience.uax.... done!
2/3-GeneralAmbience.uax.... done!
3/3-IndoorAmbience.uax.... done!
(myLevel.t3dUTF-16 encoding)

*** Identification of Staticmeshes used ***... done!
Packages used:
HumanoidHardware,AWPipes,BastienHardware_02,skyline-meshes-epic,Citadel_Static,CP_Nightmare1_Epic

*** Export of staticmeshes from UT packages (.usx,.ut2,.u) to T3D staticmeshes files (.t3d) ***
1/7-HumanoidHardware.usx.... done!
2/7-AWPipes.usx.... done!
3/7-BastienHardware_02.usx.... done!
4/7-skyline-meshes-epic.usx.... done!
5/7-Citadel_Static.usx.... done!
6/7-CP_Nightmare1_Epic.usx.... done!
7/7-DM-Q1E1M7.ut2.... done!

*** Identification of textures used ***
1/10-Arches.cp_bloodpillarhalf_epic.t3d (T3D Staticmesh)... done!
2/10-Arches.cp_doorway2.t3d (T3D Staticmesh)... done!
3/10-Arches.cp_skullarch1_epic.t3d (T3D Staticmesh)... done!
4/10-Arches.cp_skulldeco1_epic.t3d (T3D Staticmesh)... done!
5/10-Beams.mSupport9001HA.t3d (T3D Staticmesh)... done!
6/10-Edging.CeilingBracket01aw.t3d (T3D Staticmesh)... done!
7/10-General.CitadelBrace.t3d (T3D Staticmesh)... done!
8/10-General.CitadelStone.t3d (T3D Staticmesh)... done!
9/10-skyeffects.Skyline-skyringero.t3d (T3D Staticmesh)... done!
10/10-myLevel.t3d (T3D Level)... done!

**** Analysis of possible Textures replacements ******
1/16-cp_wasteland.utx
*** analyzing linked texture package: h_e_l_ltx.utx ...
2/16-AWGlobal.utx
*** analyzing linked texture package: abaddonarchitecture-epic.utx ...
*** analyzing linked texture package: alleriaarchitecture.utx ...
*** analyzing linked texture package: skyrenders.utx ...
*** analyzing linked texture package: ucgeneric.utx ...
*** analyzing linked texture package: xgameshaders.utx ...
*** analyzing linked texture package: shiptech.utx ...
*** analyzing linked texture package: abaddonarchitecture.utx ...
*** analyzing linked texture package: 2k4reducedtextures.utx ...
*** analyzing linked texture package: pickupskins.utx ...
*** analyzing linked texture package: cubemaps.utx ...
*** analyzing linked texture package: epicparticles.utx ...
*** analyzing linked texture package: towerterrain.utx ...
*** analyzing linked texture package: abaddonterrain.utx ...
3/16-H_E_L_Ltx.utx
 ... Skipped (ever analyzed)
4/16-SC_Volcano_T.utx
5/16-BarrensArchitecture-epic.utx
6/16-BarrensArchitecture.utx
7/16-Engine.u
8/16-wm_textures.utx
*** analyzing linked texture package: phobos2_cp.utx ...
*** analyzing linked texture package: dom-goose.utx ...
*** analyzing linked texture package: fireengine.utx ...
*** analyzing linked texture package: arboreaterrain.utx ...
*** analyzing linked texture package: egypt_tech_epic.utx ...
*** analyzing linked texture package: pipe_set.utx ...
9/16-UCGeneric.utx
 ... Skipped (ever analyzed)
10/16-AbaddonArchitecture.utx
 ... Skipped (ever analyzed)
11/16-EmitterTextures.utx
12/16-DM-Q1E1M7.ut2
13/16-Bastien_02.utx
*** analyzing linked texture package: alleriaterrain.utx ...
*** analyzing linked texture package: aw-alleria.utx ...
14/16-HumanoidArchitecture.utx
15/16-CitadelTextures.utx
16/16-skyline-epic.utx
 ... Done!

*** Textures replacements: ***
teleportertextures.teleportercombo -> liquids.waterriver
shaders.cp_glass2shad -> shaders.cp_glass1
walls.cp_fireffectshad1fb -> walls.cp_fireeffect1
lava.lavacombined -> lava.lava1
effects.clouds_01 -> sky.br_icelands_sky2
walls.cp_plaingrit2shad -> walls.cp_plaingrit1
grates.alleriagrate_final -> grates.grt01al
sky.cp_ruincloud_opacity -> sky.cp_ruincloud1
lava.sc_lavatrim1_s -> lava.sc_lavatrim1_t
9 special textures will be replaced.

*** Exporting textures from UT Packages ***
1/18-H_E_L_Ltx.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
2/18-HumanoidArchitecture.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
3/18-AWGlobal.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
4/18-CitadelTextures.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
5/18-skyline-epic.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
6/18-BarrensArchitecture.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
7/18-BarrensArchitecture-epic.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
8/18-AbaddonArchitecture.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
9/18-Engine.u -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
10/18-EmitterTextures.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
11/18-DM-Q1E1M7.ut2 -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
12/18-UCGeneric.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
13/18-Bastien_02.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
14/18-cp_wasteland.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
15/18-SC_Volcano_T.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
16/18-wm_textures.utx -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
17/18-DM-Q1E1M7.ut2 -> \UT-Textures [bmp,](ExtractTextures Mode) ... Done!
18/18-DM-Q1E1M7.ut2 -> \UT-Terrain [bmp,tga,](UCC Mode) ... Done!

*** Converting UT99/2k4 UV texture data to UT3 ... done! ***

*** Conversion of textures ***
1/36-Base.bas-lp-floortile2.bmp->Base.bas-lp-floortile2.psd ... done!
2/36-Base.bas07BA.bmp->Base.bas07BA.psd ... done!
3/36-Base.bas26go.bmp->Base.bas26go.psd ... done!
4/36-Base.bas34go.bmp->Base.bas34go.psd ... done!
5/36-Base.CitadelBrace_t.bmp->Base.CitadelBrace_t.psd ... done!
6/36-Base.CitadelStone_t.bmp->Base.CitadelStone_t.psd ... done!
7/36-Bases.bas22HA.bmp->Bases.bas22HA.psd ... done!
8/36-Borders.bdr01BA.bmp->Borders.bdr01BA.psd ... done!
9/36-Borders.bdr02HA.bmp->Borders.bdr02HA.psd ... done!
10/36-Decorations.stngls01go.bmp->Decorations.stngls01go.psd ... done!
11/36-Decorations.stngls02go.bmp->Decorations.stngls02go.psd ... done!
12/36-DefaultTexture.bmp->DefaultTexture.psd ... done!
13/36-Editor.ZonePortal.bmp->Editor.ZonePortal.psd ... done!
14/36-Flares.EFlareR2.bmp->Flares.EFlareR2.psd ... done!
15/36-Floors.flr02BA.bmp->Floors.flr02BA.psd ... done!
16/36-Hardware_Skins.cp_cursedoorway1.bmp->Hardware_Skins.cp_cursedoorway1.psd ... done!
17/36-Hardware_Skins.cp_skullarchskin3_epic.bmp->Hardware_Skins.cp_skullarchskin3_epic.psd ... done!
18/36-Lava.lava1.bmp->Lava.lava1.psd ... done!
19/36-Lava.SC_LavaTrim1_T.bmp->Lava.SC_LavaTrim1_T.psd ... done!
20/36-MultiFrame.Flame_effect.bmp->MultiFrame.Flame_effect.psd ... done!
21/36-SDORNATE.bmp->SDORNATE.psd ... done!
22/36-Shaders.blood1.bmp->Shaders.blood1.psd ... done!
23/36-Shaders.cp_electrored1_epic.bmp->Shaders.cp_electrored1_epic.psd ... done!
24/36-Shaders.cp_glass1.bmp->Shaders.cp_glass1.psd ... done!
25/36-sky-goo.skyline-skyring.bmp->sky-goo.skyline-skyring.psd ... done!
26/36-sky.br_icelands_sky2.bmp->sky.br_icelands_sky2.psd ... done!
27/36-sky.cp_ruincloud1.bmp->sky.cp_ruincloud1.psd ... done!
28/36-SolidColours.Black.bmp->SolidColours.Black.psd ... done!
29/36-Walls.cp_borderhorskul1.bmp->Walls.cp_borderhorskul1.psd ... done!
30/36-Walls.cp_bordervertdk1.bmp->Walls.cp_bordervertdk1.psd ... done!
31/36-Walls.cp_bordervertdk2.bmp->Walls.cp_bordervertdk2.psd ... done!
32/36-Walls.cp_fireeffect1.bmp->Walls.cp_fireeffect1.psd ... done!
33/36-Walls.CP_Nightmarerust1_T.bmp->Walls.CP_Nightmarerust1_T.psd ... done!
34/36-Walls.cp_plaingrit1.bmp->Walls.cp_plaingrit1.psd ... done!
35/36-Walls.cp_plaingrit2.bmp->Walls.cp_plaingrit2.psd ... done!
36/36-Walls.cp_skulltex3d8.bmp->Walls.cp_skulltex3d8.psd ... done!

*** Conversion of wave sounds files to 44.1K sample rate ***
1/6-BThunder.bubbleloop1.wav ... done!
2/6-BThunder.caveambience6.wav ... done!
3/6-BThunder.swamp1.wav ... done!
4/6-clank3.wav ... done!
5/6-firefx4.wav ... done!
6/6-machinery1.wav ... done!

*** Updating actors in T3D Level File (UT2k4ToUT3-Default.umc) ... done!
UVScaleFactor: 4

*** Conversion of UT2004 T3D Level to UT3 T3D Level ***

*** Updating texture names (texname->QEM.texname_Mat) ... done! ***
 ... done!

*** Replacing LevelName  ... done!

*** Conversion of wave sounds files to 44.1K sample rate ***
1/12-BThunder.bubbleloop1-44k.wav ... done!
2/12-BThunder.bubbleloop1.wav ... done!
3/12-BThunder.caveambience6-44k.wav ... done!
4/12-BThunder.caveambience6.wav ... done!
5/12-BThunder.swamp1-44k.wav ... done!
6/12-BThunder.swamp1.wav ... done!
7/12-clank3-44k.wav ... done!
8/12-clank3.wav ... done!
9/12-firefx4-44k.wav ... done!
10/12-firefx4.wav ... done!
11/12-machinery1-44k.wav ... done!
12/12-machinery1.wav ... done!

*** Renaming files in C:\Users\Downloads\Compressed\UT3Converter2-025a\ConvertedMaps\Q1E1M7\UT-Textures... Done!

*** Deleting .t3d files in UT-StaticMeshes (0.0 Bytes saved) ... done! ***

*** Renaming files in C:\Users\Downloads\Compressed\UT3Converter2-025a\ConvertedMaps\Q1E1M7\UT-StaticMeshes... Done!

*** Deleting files NOT containing "44k" in filename (0.0 Bytes saved) ... done! ***

*** Renaming files in C:\Users\Downloads\Compressed\UT3Converter2-025a\ConvertedMaps\Q1E1M7\UT-Sounds... Done!

**** Deleting temporary created files  *****
1/2-T3DLvlUMCParsed1825449055460350537.t3d ... Done! (604.74 KB deleted)
2/2-UT3T3DConverted1710426831438785796.t3d ... Done! (823.85 KB deleted)

*** Deleting 10 unused files in C:\Users\Downloads\Compressed\UT3Converter2-025a\ConvertedMaps\Q1E1M7\UT-Terrain (642.20 KB deleted) ... done! ***

*** Deleting .bmp files in UT-Textures (0.0 Bytes saved) ... done! ***
* * * * * * * * * * C.O.N.V.E.R.S.I.O.N.   I.N.F.O. * * * * * * * * * *
Input Map: DM-Q1E1M7.ut2
Input Game: Unreal Tournament 2004
Output Game: Unreal Tournament 3
Output T3D File: Q1E1M7UT3.t3d
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 
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