- RAM
- 32
- Ekran kartı
- RTX 3060
- Anakart
- GA503QM.412
- İşlemci
- Ryzen 9 5900HS
Kod:
Wolfenstein the New order.1683.4 WIN-X64 Retail AUG 5 2021 15:32:47
Wolfenstein the New order.1683.4
------ Initializing FILE_SYSTEM ------
Current Search path:
C:/Users/Ekber/Saved Games/MachineGames/Wolfenstein the New Order/base/
C:/program Files/Epic Games/WolfensteinTNO/base/
FILE_SYSTEM initialized.
Benchmarkgamedata: Ofs 0 and 0x151060480x
56 microseconds.
26 microseconds.
16 microseconds.
14 microseconds.
15 microseconds.
14 microseconds.
14 microseconds.
13 microseconds.
23 microseconds.
13 microseconds.
Average seek time without outliers: 16 microseconds.
Filebenchmarkımpliesgameısonhd: True.
---------------------------
İdstreamingınstallmanager::Init: using langmask 1 for lang English.
1 CPU package, 8 physical cores, 16 logical cores.
Log file 'qconsole.log' opened on fri may 26 00:22:50 2023.
3294 MHz AMD CPU with mmx & SSE & SSE2 & SSE3 & ssse3 & SSE41 & SSE42 & AVX & htt.
32768 KB 1st level cache, 524288 KB 2nd level cache, 16777216 KB 3rd level cache.
32160 MB System Memory.
Winsock ınitialized.
Found interface: {F8535A0E-035a-43E3-AE34-03EA818D6A80} Realtek Gaming GBE Family Controller - 0.0.0.0 null netmask - skipped.
Found interface: {79C307D0-E408-4A66-82B6-7F8acba9436e} Kaspersky Security data escort adapter - 0.0.0.0 null netmask - skipped.
Found interface: {9C0A3444-94A2-44BA-9D89-9307b7E7a8e0} tap-ProtonVPN Windows adapter V9 - 0.0.0.0 null netmask - skipped.
Found interface: {1775C646-A943-4C31-B216-4bdc7aa9BF98} MediaTek Wi-Fi 6 MT7921 Wireless lan Card - 192.168.1.70/255.255.255.0
Found interface: {D71E5827-0065-497A-95DA-307477D28D65} Microsoft Wi-Fi Direct Virtual adapter - 0.0.0.0 null netmask - skipped.
Found interface: {F0e6ADBF-A067-4EAC-B2E3-962b6A681031} Microsoft Wi-Fi Direct Virtual adapter #2 - 0.0.0.0 null netmask - skipped.
Sys_ınitnetworking: Adding loopback interface.
Executing default. CFG for device #0..
Execing joystick. CFG.
Executing default. CFG for device #1..
Execing joystick. CFG.
Executing default. CFG for device #2..
Execing joystick. CFG.
Executing default. CFG for device #3..
Execing joystick. CFG.
İdlib: Setproduction( prod_productıon )
Opendlcfilehandles: 0 packages mounted.
Couldn't exec C:\program
Couldn't exec package. CFG.
Command line is: "C:/program Files/Epic Games/WolfensteinTNO/WolfNewOrder_x64.exe" -auth_logın = unused -auth_password = A6215717D3744838BE61D0A802F7001C -auth_type = exchangecode -epicapp = A64dcf9B711A4A60a3C0b6F052DFC7'da -epicenv = prod -epicportal -epicusername="ekbers" -epicuserid = C3E071F1A2654EDB86368D30803ed135 -epiclocale = TR -epicsandboxid = 0bd3E505924240ADB702295FA08C1EFf
Providername: Advanced Micro devices, ınc.
Driverdesc: AMD Radeon(tm) Graphics.
Driverversion: 30.0.13002.1001
Found AMD driver 30.0.13002.1001 (limit: 14.100.0.0)
------- Initializing rendersystem --------
Preliminaryrendersetup
---Registered window class.
---Registered fake window class.
---Registered context window class.
Getwglextensionswithfakewindow: OpenGL vendor: "NVIDIA corporation"
Getwglextensionswithfakewindow: OpenGL renderer: "NVIDIA GeForce RTX 3060 laptop GPU/PCIe/SSE2"
Getwglextensionswithfakewindow: OpenGL version: "4.6.0 NVIDIA 531.79"
---Using wgl_ext_swap_control.
---Using wgl_ext_swap_control_tear
Createopenglcontextforcurrentthread: Assuming pre-checked Graphics vendor: "NVIDIA corporation"
Createopenglcontextondc: Using GL version 3.2
Created OpenGL 3.2 context.
Createopenglcontextforcurrentthread: Actually GoT context with vendor: "NVIDIA corporation"
Createopenglcontextforcurrentthread: Assuming pre-checked Graphics vendor: "NVIDIA corporation"
Createopenglcontextondc: Using GL version 3.2
Created OpenGL 3.2 context.
Createopenglcontextforcurrentthread: Actually GoT context with vendor: "NVIDIA corporation"
----- Gl_ınit -----
OpenGL version 4.6
Gl_amd_multi_draw_indirect gl_amd_seamless_cubemap_per_texture
Gl_amd_vertex_shader_viewport_index gl_amd_vertex_shader_layer
Gl_arb_arrays_of_arrays gl_arb_base_instance
Gl_arb_bindless_texture gl_arb_blend_func_extended
Gl_arb_buffer_storage gl_arb_clear_buffer_object
Gl_arb_clear_texture gl_arb_clip_control
Gl_arb_color_buffer_float gl_arb_compatibility
Gl_arb_compressed_texture_pixel_storage gl_arb_conservative_depth
Gl_arb_compute_shader gl_arb_compute_variable_group_size
Gl_arb_conditional_render_inverted gl_arb_copy_buffer
Gl_arb_copy_image gl_arb_cull_distance
Gl_arb_debug_output gl_arb_depth_buffer_float
Gl_arb_depth_clamp gl_arb_depth_texture
Gl_arb_derivative_control gl_arb_direct_state_access
Gl_arb_draw_buffers gl_arb_draw_buffers_blend
Gl_arb_draw_indirect gl_arb_draw_elements_base_vertex
Gl_arb_draw_instanced gl_arb_enhanced_layouts
Gl_arb_es2_compatibility gl_arb_es3_compatibility
Gl_arb_es3_1_compatibility gl_arb_es3_2_compatibility
Gl_arb_explicit_attrib_location gl_arb_explicit_uniform_location
Gl_arb_fragment_coord_conventions gl_arb_fragment_layer_viewport
Gl_arb_fragment_program gl_arb_fragment_program_shadow
Gl_arb_fragment_shader gl_arb_fragment_shader_interlock
Gl_arb_framebuffer_no_attachments gl_arb_framebuffer_object
Gl_arb_framebuffer_srgb gl_arb_geometry_shader4
Gl_arb_get_program_binary gl_arb_get_texture_sub_image
Gl_arb_gl_spirv gl_arb_gpu_shader5
Gl_arb_gpu_shader_fP64 gl_arb_gpu_shader_int64
Gl_arb_half_float_pixel gl_arb_half_float_vertex
Gl_arb_imaging gl_arb_indirect_parameters
Gl_arb_instanced_arrays gl_arb_internalformat_query
Gl_arb_internalformat_query2 gl_arb_invalidate_subdata
Gl_arb_map_buffer_alignment gl_arb_map_buffer_range
Gl_arb_multi_bind gl_arb_multi_draw_indirect
Gl_arb_multisample gl_arb_multitexture
Gl_arb_occlusion_query gl_arb_occlusion_query2
Gl_arb_parallel_shader_compile gl_arb_pipeline_statistics_query
Gl_arb_pixel_buffer_object gl_arb_point_parameters
Gl_arb_point_sprite gl_arb_polygon_offset_clamp
Gl_arb_post_depth_coverage gl_arb_program_interface_query
Gl_arb_provoking_vertex gl_arb_query_buffer_object
Gl_arb_robust_buffer_access_behavior gl_arb_robustness
Gl_arb_sample_locations gl_arb_sample_shading
Gl_arb_sampler_objects gl_arb_seamless_cube_map
Gl_arb_seamless_cubemap_per_texture gl_arb_separate_shader_objects
Gl_arb_shader_atomic_counter_ops gl_arb_shader_atomic_counters
Gl_arb_shader_ballot gl_arb_shader_bit_encoding
Gl_arb_shader_clock gl_arb_shader_draw_parameters
Gl_arb_shader_group_vote gl_arb_shader_image_load_store
Gl_arb_shader_image_size gl_arb_shader_objects
Gl_arb_shader_precision gl_arb_shader_storage_buffer_object
Gl_arb_shader_subroutine gl_arb_shader_texture_image_samples
Gl_arb_shader_texture_lod gl_arb_shading_language_100
Gl_arb_shader_viewport_layer_array gl_arb_shading_languagE_420PACk
Gl_arb_shading_language_include gl_arb_shading_language_packing
Gl_arb_shadow gl_arb_sparse_buffer
Gl_arb_sparse_texture gl_arb_sparse_texture2
Gl_arb_sparse_texture_clamp gl_arb_spirv_extensions
Gl_arb_stencil_texturing gl_arb_sync
Gl_arb_tessellation_shader gl_arb_texture_barrier
Gl_arb_texture_border_clamp gl_arb_texture_buffer_object
Gl_arb_texture_buffer_object_rgB32 gl_arb_texture_buffer_range
Gl_arb_texture_compression gl_arb_texture_compression_bptc
Gl_arb_texture_compression_rgtc gl_arb_texture_cube_map
Gl_arb_texture_cube_map_array gl_arb_texture_env_add
Gl_arb_texture_env_combine gl_arb_texture_env_crossbar
Gl_arb_texture_env_dot3 gl_arb_texture_filter_anisotropic
Gl_arb_texture_filter_minmax gl_arb_texture_float
Gl_arb_texture_gather gl_arb_texture_mirror_clamp_to_edge
Gl_arb_texture_mirrored_repeat gl_arb_texture_multisample
Gl_arb_texture_non_power_of_two gl_arb_texture_query_levels
Gl_arb_texture_query_lod gl_arb_texture_rectangle
Gl_arb_texture_rg gl_arb_texture_rGB10_A2UI
Gl_arb_texture_stencil8 gl_arb_texture_storage
Gl_arb_texture_storage_multisample gl_arb_texture_swizzle
Gl_arb_texture_view gl_arb_timer_query
Gl_arb_transform_feedback2 gl_arb_transform_feedback3
Gl_arb_transform_feedback_instanced gl_arb_transform_feedback_overflow_query
Gl_arb_transpose_matrix gl_arb_uniform_buffer_object
Gl_arb_vertex_array_bgra gl_arb_vertex_array_object
Gl_arb_vertex_attrib_64bit gl_arb_vertex_attrib_binding
Gl_arb_vertex_buffer_object gl_arb_vertex_program
Gl_arb_vertex_shader gl_arb_vertex_typE_10F_11F_11F_REv
Gl_arb_vertex_type_2_10_10_10_rev gl_arb_viewport_array
Gl_arb_window_pos gl_atı_draw_buffers
Gl_atı_texture_float gl_atı_texture_mirror_once
GL_S3_S3 T.C. gl_ext_texture_env_add
Gl_ext_abgr gl_ext_bgra
Gl_ext_bindable_uniform gl_ext_blend_color
Gl_ext_blend_equation_separate gl_ext_blend_func_separate
Gl_ext_blend_minmax gl_ext_blend_subtract
Gl_ext_compiled_vertex_array gl_ext_cg_shader
Gl_ext_depth_bounds_test gl_ext_direct_state_access
Gl_ext_draw_buffers2 gl_ext_draw_instanced
Gl_ext_draw_range_elements gl_ext_fog_coord
Gl_ext_framebuffer_blit gl_ext_framebuffer_multisample
Gl_extx_framebuffer_mixed_formats gl_ext_framebuffer_multisample_blit_scaled
Gl_ext_framebuffer_object gl_ext_framebuffer_srgb
Gl_ext_geometry_shader4 gl_ext_gpu_program_parameters
Gl_ext_gpu_shader4 gl_ext_multi_draw_arrays
Gl_ext_multiview_texture_multisample gl_ext_multiview_timer_query
Gl_ext_packed_depth_stencil gl_ext_packed_float
Gl_ext_packed_pixels gl_ext_pixel_buffer_object
Gl_ext_point_parameters gl_ext_polygon_offset_clamp
Gl_ext_post_depth_coverage gl_ext_provoking_vertex
Gl_ext_raster_multisample gl_ext_rescale_normal
Gl_ext_secondary_color gl_ext_separate_shader_objects
Gl_ext_separate_specular_color gl_ext_shader_image_load_formatted
Gl_ext_shader_image_load_store gl_ext_shader_integer_mix
Gl_ext_shadow_funcs gl_ext_sparse_texture2
Gl_ext_stencil_two_side gl_ext_stencil_wrap
Gl_ext_texture3D gl_ext_texture_array
Gl_ext_texture_buffer_object gl_ext_texture_compression_dxt1
Gl_ext_texture_compression_latc gl_ext_texture_compression_rgtc
Gl_ext_texture_compression_s3 T.C. gl_ext_texture_cube_map
Gl_ext_texture_edge_clamp gl_ext_texture_env_combine
Gl_ext_texture_env_dot3 gl_ext_texture_filter_anisotropic
Gl_ext_texture_filter_minmax gl_ext_texture_integer
Gl_ext_texture_lod gl_ext_texture_lod_bias
Gl_ext_texture_mirror_clamp gl_ext_texture_object
Gl_ext_texture_shadow_lod gl_ext_texture_shared_exponent
Gl_ext_texture_srgb gl_ext_texture_srgb_r8
Gl_ext_texture_srgb_decode gl_ext_texture_storage
Gl_ext_texture_swizzle gl_ext_timer_query
Gl_ext_transform_feedback2 gl_ext_vertex_array
Gl_ext_vertex_array_bgra gl_ext_vertex_attrib_64bit
Gl_ext_window_rectangles gl_ext_import_sync_object
Gl_ıbm_rasterpos_clip gl_ıbm_texture_mirrored_repeat
Gl_khr_context_flush_control gl_khr_debug
Gl_ext_memory_object gl_ext_memory_object_win32
Gl_nv_memory_object_sparse gl_ext_wIN32_KEYed_mutex
Gl_khr_parallel_shader_compile gl_khr_no_error
Gl_khr_robust_buffer_access_behavior gl_khr_robustness
Gl_ext_semaphore gl_ext_semaphore_win32
Gl_nv_timeline_semaphore gl_khr_shader_subgroup
Gl_ktx_buffer_region gl_nv_alpha_to_coverage_dither_control
Gl_nv_bindless_multi_draw_indirect gl_nv_bindless_multi_draw_indirect_count
Gl_nv_bindless_texture gl_nv_blend_equation_advanced
Gl_nv_blend_equation_advanced_coherent gl_nvx_blend_equation_advanced_multi_draw_buffers
Gl_nv_blend_minmax_factor gl_nv_blend_square
Gl_nv_clip_space_w_scaling gl_nv_command_list
Gl_nv_compute_program5 gl_nv_compute_shader_derivatives
Gl_nv_conditional_render gl_nv_conservative_raster
Gl_nv_conservative_raster_dilate gl_nv_conservative_raster_pre_snap
Gl_nv_conservative_raster_pre_snap_trianglesgl_nv_conservative_raster_underestimation
Gl_nv_copy_depth_to_color gl_nv_copy_image
Gl_nv_depth_buffer_float gl_nv_depth_clamp
Gl_nv_draw_texture gl_nv_draw_vulkan_image
Gl_nv_es1_1_compatibility gl_nv_es3_1_compatibility
Gl_nv_explicit_multisample gl_nv_feature_query
Gl_nv_fence gl_nv_fill_rectangle
Gl_nv_float_buffer gl_nv_fog_distance
Gl_nv_fragment_coverage_to_color gl_nv_fragment_program
Gl_nv_fragment_program_option gl_nv_fragment_program2
Gl_nv_fragment_shader_barycentric gl_nv_fragment_shader_interlock
Gl_nv_framebuffer_mixed_samples gl_nv_framebuffer_multisample_coverage
Gl_nv_geometry_shader4 gl_nv_geometry_shader_passthrough
Gl_nv_gpu_program4 gl_nv_internalformat_sample_query
Gl_nv_gpu_program4_1 gl_nv_gpu_program5
Gl_nv_gpu_program5_mem_extended gl_nv_gpu_program_fP64
Gl_nv_gpu_shader5 gl_nv_half_float
Gl_nv_light_max_exponent gl_nv_memory_attachment
Gl_nv_mesh_shader gl_nv_multisample_coverage
Gl_nv_multisample_filter_hint gl_nv_occlusion_query
Gl_nv_packed_depth_stencil gl_nv_parameter_buffer_object
Gl_nv_parameter_buffer_object2 gl_nv_path_rendering
Gl_nv_path_rendering_shared_edge gl_nv_pixel_data_range
Gl_nv_point_sprite gl_nv_primitive_restart
Gl_nv_primitive_shading_rate gl_nv_query_resource
Gl_nv_query_resource_tag gl_nv_register_combiners
Gl_nv_register_combiners2 gl_nv_representative_fragment_test
Gl_nv_sample_locations gl_nv_sample_mask_override_coverage
Gl_nv_scissor_exclusive gl_nv_shader_atomic_counters
Gl_nv_shader_atomic_float gl_nv_shader_atomic_float64
Gl_nv_shader_atomic_FP16_VECtor gl_nv_shader_atomic_int64
Gl_nv_shader_buffer_load gl_nv_shader_storage_buffer_object
Gl_nv_shader_subgroup_partitioned gl_nv_shader_texture_footprint
Gl_nv_shading_rate_image gl_nv_stereo_view_rendering
Gl_nv_texgen_reflection gl_nv_texture_barrier
Gl_nv_texture_compression_vtc gl_nv_texture_dirty_tile_map
Gl_nv_texture_env_combine4 gl_nv_texture_multisample
Gl_nv_texture_rectangle gl_nv_texture_rectangle_compressed
Gl_nv_texture_shader gl_nv_texture_shader2
Gl_nv_texture_shader3 gl_nv_transform_feedback
Gl_nv_transform_feedback2 gl_nv_uniform_buffer_unified_memory
Gl_nv_uniform_buffer_sTD430_LAyout gl_nv_vertex_array_range
Gl_nv_vertex_array_range2 gl_nv_vertex_attrib_integer_64bit
Gl_nv_vertex_buffer_unified_memory gl_nv_vertex_program
Gl_nv_vertex_program1_1 gl_nv_vertex_program2
Gl_nv_vertex_program2_option gl_nv_vertex_program3
Gl_nv_viewport_array2 gl_nv_viewport_swizzle
Gl_nvx_conditional_render gl_nvx_linked_gpu_multicast
Gl_nv_gpu_multicast gl_nvx_gpu_multicast2
Gl_nvx_progress_fence gl_nvx_gpu_memory_info
Gl_nvx_multigpu_info gl_nvx_nvenc_interop
Gl_nv_shader_thread_group gl_nv_shader_thread_shuffle
Gl_khr_blend_equation_advanced gl_khr_blend_equation_advanced_coherent
Gl_ovr_multiview gl_ovr_multiview2
Gl_sgıs_generate_mipmap gl_sgıs_texture_lod
Gl_sgıx_depth_texture gl_sgıx_shadow
Gl_sun_slice_accum gl_wın_swap_hint
Wgl_ext_swap_control
X. Gl_amd_multi_texsubimage not found.
Couldn't find proc address for: Glgetmultiqueryobjectuivamd
---Using gl_arb_texture_multisample
---Using gl_arb_texture_compression
---Using gl_ext_texture_compression_s3 T.C.
---Using gl_ext_texture_filter_anisotropic
---Using gl_ext_direct_state_access
---Using gl_arb_sampler_objects
---Using gl_arb_vertex_buffer_object
---Using gl_arb_map_buffer_range
---Using gl_arb_draw_elements_base_vertex
---Using gl_arb_vertex_array_object
---Using gl_arb_vertex_program
---Using gl_arb_get_program_binary
---Using gl_arb_uniform_buffer_object
---Using gl_arb_occlusion_query
---Using gl_ext_timer_query.
---Using gl_ext_framebuffer_object
---Using gl_ext_framebuffer_blit
---Using gl_arb_pixel_buffer_object
---Using gl_ext_pixel_buffer_object
---Using gl_ext_depth_bounds_test
---Using gl_arb_sync.
---Using gl_arb_buffer_storage
---Using gl_arb_debug_output.
Free VRAM: 5944.68mib
Createopenglcontextforcurrentthread: Assuming pre-checked Graphics vendor: "NVIDIA corporation"
Createopenglcontextondc: Using GL version 3.2
Created OpenGL 3.2 context.
Createopenglcontextforcurrentthread: Actually GoT context with vendor: "NVIDIA corporation"
Initializing OpenGL subsystem.
Showgamewindow: (0, 0) 2560 X 1440, Full screen.
Opencachedpagesfile: C:\program Files\Epic Games\WolfensteinTNO\virtualtextures\_vmtr.pages
21 pages locked in C:\program Files\Epic Games\WolfensteinTNO\virtualtextures\_vmtr.pages
0.0 seconds for FinishFeedback()
Physıcal_pages_pool_vmtr
------------------------
Total: 1024.
Locked: 6
Current: 6
Free: 1018.
100 % empty hash table entries.
100 % pages 0 steps down the hash chain.
0 % pages 1 step down the hash chain.
0 % pages 2 steps down the hash chain.
0 % pages > 2 steps down the hash chain.
------------------------
0.0 seconds to load and lock 21 pages.
S 4096 4096 1 linr dxt5 clmp 16384K _physicalvmtrpages1.
S 4096 4096 1 linr dxt1 clmp 8192K _physicalvmtrpages0.
S 4096 4096 1 linr dxt5 clmp 16384K _physicalvmtrpages2.
S 128 128 1 linr dxt5 clmp 16k _physicaluniquepages1
S 128 128 1 linr dxt1 clmp 8K _physicaluniquepages0
S 128 128 1 linr dxt5 clmp 16k _physicaluniquepages2
S 128 128 1 linr dxt5 clmp 16k _physicaluniquediffuseonlypages1
S 128 128 1 linr dxt5 clmp 16k _physicaluniquediffuseonly2pages1
Virtual texture 1:
S 2048 2048 12 nmn rg clmp 10922K _vmtrpagetable.
Pool: Vmtr.
Page file: C:\program Files\Epic Games\WolfensteinTNO\virtualtextures\_vmtr.pages
Header. Magic: 0x77339904.
Header. Pageswide: 2048.
Header. Numlevels: 12.
Header. Layoutversion: 0
Header. Diskoffsetscale: 2
Pages resident per level: 0 0 0 0 0 0 0 0 0 4 1 1
Pages resident: 6
Pages locked: 6
10.7 Total megs of page table images.
----- Initializing sound System ------
0: Headset earphone (HyperX Virtual Surround sound)
2 channels, 48000 Hz.
Front left and front right.
Default Console device, multimedia device, communications device, and Game device.
1: Speakers (Realtek(r) Audio)
8 channels, 48000 Hz.
Front left, front right, front Center, Low Frequency, back left, back right, side left, and side right.
2: AI noise-cancelling output (ASUS Utility)
2 channels, 48000 Hz.
Front left and front right.
Using device 0
Sound System initialized.
--------------------------------------
----- Initializing decls -----
124 types, 0 declsource in 0 ms.
------------------------------
Initializing class hierarchy.
Reading strings/english.lang as utf-8
7154 strings read.
------- Input ınitialization -------
Initializing directınput...
Mouse: Directınput initialized.
Keyboard: Directınput initialized.
------------------------------------
Loading named resource block: "init"
0.0 seconds to read 2579k table header.
Resources skipped by layer tests: 0
Load 877 resources using 872 of 15069 Total resource files, 0 streamed.
--------- EndBackgroundLoads() ----------
IO: 0 seeks, 23 reads, 2MB, 39.7MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 2
Decompress work msec: 0
Ringbuf: Freewait 0/0, datawait 27/23
Total msec: 42.
0.1 seconds to preload resources.
Start time of bink logo video in ms: 1083.
Loading named resource block: "common"
Warnıng: İdrendersystemlocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed.
Warnıng: (sys_getcurrentthreadplaformaffinity) not supported on windows/xboxes.
Warnıng: (sys_setcurrentthreadplaformaffinity) not supported on windows/xboxes.
Warnıng: (sys_setcurrentthreadplaformaffinity) not supported on windows/xboxes.
Warnıng: (sys_getcurrentthreadplaformaffinity) not supported on windows/xboxes.
Warnıng: (sys_setcurrentthreadplaformaffinity) not supported on windows/xboxes.
Warnıng: (sys_setcurrentthreadplaformaffinity) not supported on windows/xboxes.
Couldn't create filecacheheader. Bin.
0.0 seconds to read 2579k table header.
Resources skipped by layer tests: 0
Load 11168 resources using 14023 of 15069 Total resource files, 0 streamed.
--------- EndBackgroundLoads() ----------
IO: 1 seeks, 948 reads, 62MB, 34.9MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 2
Decompress work msec: 100.
Ringbuf: Freewait 10007/246, datawait 745/642
Total msec: 16021.
16.1 seconds to preload resources.
Warnıng: Loadnamedresourceblock _globalshadowsimage missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _oceanframeatlas0 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _radiositypreview missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _ssrmap missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _frontdiffuse missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic3 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic2 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic1 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic0 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _savedgamethumb missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _automapfog missing from idresourcemanagerlocal: Init2 but referenced.
------- Initializing rendersystem Media --------
Warnıng: Couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
Rendersystem initialized.
--------------------------------------
İddeclglobalflag: Loadalldecls.
İddecldifficulty: Loadalldecls.
Warnıng: Sources are different than the amount of difficulties might get unwanted results.
İddeclaievent: Loadalldecls.
BDK initialize succeeded. Readtitlestorage: Manually created.
Num args: 0
Enumeratedownloadablecontent: C:\program Files\Epic Games\WolfensteinTNO\dlc
Opendlcfilehandles: 0 packages mounted.
------------- Warnings ---------------
During Wolfenstein the New order initialization...
Warnıng: İdrendersystemlocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed.
Warnıng: Loadnamedresourceblock _globalshadowsimage missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _oceanframeatlas0 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _radiositypreview missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _ssrmap missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _frontdiffuse missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic3 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic2 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic1 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic0 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _savedgamethumb missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _automapfog missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
Warnıng: Sources are different than the amount of difficulties might get unwanted results.
14 warnings.
--------------------------------------
Createopenglcontextforcurrentthread: Assuming pre-checked Graphics vendor: "NVIDIA corporation"
Createopenglcontextondc: Using GL version 3.2
Created OpenGL 3.2 context.
Createopenglcontextforcurrentthread: Actually GoT context with vendor: "NVIDIA corporation"
İdcommonlocal: Resetmapheap.
Rendermode == render_mode_sync.
Final pxaudio2 performancedata: Voices: 0/0 CPU: 0.00% mem: 59KB.
---------- Resetmapheap ----------
Global heap: 138298 blocks 329.45MB data 2545KB overhead.
Globalmemorystatus: 0xda063000 (32160.39mib) dwtotalphys.
Globalmemorystatus: 0x51c0d000 (21788.05mib) dwavailphys.
Globalmemorystatus: 0x88456000 (10372.34mib) used phys.
Globalmemorystatus: 0x780cd000 (6016.80mib) used Virtual.
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