Unreal Engine 4 Exit Code 25 Hatası

ElvisS

Hectopat
Katılım
4 Nisan 2021
Mesajlar
11
Daha fazla  
Cinsiyet
Erkek
Kod:
Automation. ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/ProjectZ.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/ProjectZ.uproject" -cook -stage -archive -archivedirectory=C:/Users/batin/OneDrive/Masaüstü -package -UE4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -ddc = InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform = Win64 -Build -clientconfig = Shipping -utf8output
Automation. Process: Setting up command environment.
InternalUtils. SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils. SetEnvVar: SetEnvVar uebp_EngineSavedFolder = C:/Program Files/Epic Games/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder = C:/Program Files/Epic Games/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT = C:/Program Files/Epic Games/UE_4.27
CommandUtils. SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/batin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.27
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2021.10.12-21.23.05.txt
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-ProjectZ-Win64-Shipping.txt
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils. SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/batin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.27
InternalUtils. SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils. SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils. SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils. SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils. SetEnvVar: SetEnvVar MallocNanoZone = 0
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance = 0
WindowsPlatform. FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (X86)\Microsoft Visual Studio\2017\Community (Product = Microsoft. Visual Studio. Product.community, Version=15.9.28307.1684)
AndroidPlatformFactory. RegisterBuildPlatforms: UnrealBuildTool. AndroidPlatformSDK has no valid SDK
iOSPlatformFactory. RegisterBuildPlatforms: UnrealBuildTool. iOSPlatformSDK has no valid SDK
LinuxPlatformFactory. RegisterBuildPlatforms: UnrealBuildTool. LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory. RegisterBuildPlatforms: UnrealBuildTool. WindowsPlatformSDK using manually installed SDK
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules493990145.dll
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules493990145.pdb
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules493990145Manifest.json
ScriptCompiler. FindAndCompileAllScripts: Found 16 project files in 0, 474s
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: Parsed project files in 0, 034s
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler. FindAndCompileAllScripts: Loaded assemblies in 0, 041s
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
BuildCookRun. SetupParams: Setting up ProjectParams for C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'WeatherSystem' for platform/configuration
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
ProjectUtils. RequiresTempTarget: ProjectZ. Uproject requires a temporary target. CS to be generated (MultiUserClient plugin is enabled)
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules493990145.dll=False
DynamicCompilation. RequiresCompilation: Compiling C:\Users\batin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules493990145.dll: Assembly does not exist
ProjectParams. ValidateAndLog: Project Params **************
ProjectParams. ValidateAndLog: AdditionalServerMapParams=
ProjectParams. ValidateAndLog: Archive = True
ProjectParams. ValidateAndLog: ArchiveMetaData = False
ProjectParams. ValidateAndLog: CreateAppBundle = True
ProjectParams. ValidateAndLog: BaseArchiveDirectory=C:\Users\batin\OneDrive\Masaüstü
ProjectParams. ValidateAndLog: BaseStageDirectory=C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Saved\StagedBuilds
ProjectParams. ValidateAndLog: Build = True
ProjectParams. ValidateAndLog: SkipBuildClient = False
ProjectParams. ValidateAndLog: SkipBuildEditor = False
ProjectParams. ValidateAndLog: Cook = True
ProjectParams. ValidateAndLog: Clean=
ProjectParams. ValidateAndLog: Client = False
ProjectParams. ValidateAndLog: ClientConfigsToBuild = Shipping
ProjectParams. ValidateAndLog: ClientCookedTargets = ProjectZ
ProjectParams. ValidateAndLog: ClientTargetPlatform = Win64
ProjectParams. ValidateAndLog: Compressed = True
ProjectParams. ValidateAndLog: ForceUncompressed = False
ProjectParams. ValidateAndLog: AdditionalPakOptions=
ProjectParams. ValidateAndLog: AdditionalIoStoreOptions=
ProjectParams. ValidateAndLog: CookOnTheFly = False
ProjectParams. ValidateAndLog: CookOnTheFlyStreaming = False
ProjectParams. ValidateAndLog: UnversionedCookedContent = True
ProjectParams. ValidateAndLog: SkipCookingEditorContent = False
ProjectParams. ValidateAndLog: NumCookersToSpawn = 0
ProjectParams. ValidateAndLog: GeneratePatch = False
ProjectParams. ValidateAndLog: AddPatchLevel = False
ProjectParams. ValidateAndLog: StageBaseReleasePaks = False
ProjectParams. ValidateAndLog: DiscVersion=
ProjectParams. ValidateAndLog: CreateReleaseVersion=
ProjectParams. ValidateAndLog: BasedOnReleaseVersion=
ProjectParams. ValidateAndLog: OriginalReleaseVersion=
ProjectParams. ValidateAndLog: DLCFile=
ProjectParams. ValidateAndLog: DLCIncludeEngineContent = False
ProjectParams. ValidateAndLog: DLCPakPluginFile = False
ProjectParams. ValidateAndLog: DiffCookedContentPath=
ProjectParams. ValidateAndLog: AdditionalCookerOptions=
ProjectParams. ValidateAndLog: DedicatedServer = False
ProjectParams. ValidateAndLog: DirectoriesToCook=
ProjectParams. ValidateAndLog: DDCGraph = InstalledDerivedDataBackendGraph
ProjectParams. ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams. ValidateAndLog: EditorTargets=
ProjectParams. ValidateAndLog: Foreign = False
ProjectParams. ValidateAndLog: IsCodeBasedProject = True
ProjectParams. ValidateAndLog: IsProgramTarget = False
ProjectParams. ValidateAndLog: IterativeCooking = False
ProjectParams. ValidateAndLog: IterateSharedCookedBuild=
ProjectParams. ValidateAndLog: IterateSharedBuildUsePrecompiledExe = False
ProjectParams. ValidateAndLog: CookAll = False
ProjectParams. ValidateAndLog: CookPartialGC = False
ProjectParams. ValidateAndLog: CookInEditor = False
ProjectParams. ValidateAndLog: CookMapsOnly = False
ProjectParams. ValidateAndLog: Deploy = False
ProjectParams. ValidateAndLog: IterativeDeploy = False
ProjectParams. ValidateAndLog: FastCook = False
ProjectParams. ValidateAndLog: LogWindow = False
ProjectParams. ValidateAndLog: Manifests = False
ProjectParams. ValidateAndLog: MapToRun=
ProjectParams. ValidateAndLog: NoClient = False
ProjectParams. ValidateAndLog: NumClients = 0
ProjectParams. ValidateAndLog: NoDebugInfo = True
ProjectParams. ValidateAndLog: SeparateDebugInfo = False
ProjectParams. ValidateAndLog: MapFile = False
ProjectParams. ValidateAndLog: NoCleanStage = False
ProjectParams. ValidateAndLog: NoXGE = False
ProjectParams. ValidateAndLog: MapsToCook=
ProjectParams. ValidateAndLog: MapIniSectionsToCook=
ProjectParams. ValidateAndLog: Pak = True
ProjectParams. ValidateAndLog: IgnorePaksFromDifferentCookSource = False
ProjectParams. ValidateAndLog: iOStore = False
ProjectParams. ValidateAndLog: SkipIoStore = False
ProjectParams. ValidateAndLog: SkipEncryption = False
ProjectParams. ValidateAndLog: GenerateOptimizationData = False
ProjectParams. ValidateAndLog: SkipPackage = False
ProjectParams. ValidateAndLog: Package = True
ProjectParams. ValidateAndLog: ForcePackageData = False
ProjectParams. ValidateAndLog: NullRHI = False
ProjectParams. ValidateAndLog: FakeClient = False
ProjectParams. ValidateAndLog: EditorTest = False
ProjectParams. ValidateAndLog: RunAutomationTests = False
ProjectParams. ValidateAndLog: RunAutomationTest=
ProjectParams. ValidateAndLog: RunTimeoutSeconds = 0
ProjectParams. ValidateAndLog: CrashIndex = 0
ProjectParams. ValidateAndLog: ProgramTargets=
ProjectParams. ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64]
ProjectParams. ValidateAndLog: ProjectExePaths=[Win64, C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ.exe]
ProjectParams. ValidateAndLog: Distribution = False
ProjectParams. ValidateAndLog: Prebuilt = False
ProjectParams. ValidateAndLog: Prereqs = True
ProjectParams. ValidateAndLog: AppLocalDirectory=
ProjectParams. ValidateAndLog: NoBootstrapExe = False
ProjectParams. ValidateAndLog: RawProjectPath=C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject
ProjectParams. ValidateAndLog: Run = False
ProjectParams. ValidateAndLog: ServerConfigsToBuild = Development
ProjectParams. ValidateAndLog: ServerCookedTargets=
ProjectParams. ValidateAndLog: ServerTargetPlatform = Win64
ProjectParams. ValidateAndLog: ShortProjectName = ProjectZ
ProjectParams. ValidateAndLog: SignedPak = False
ProjectParams. ValidateAndLog: SignPak=
ProjectParams. ValidateAndLog: SkipCook = False
ProjectParams. ValidateAndLog: SkipCookOnTheFly = False
ProjectParams. ValidateAndLog: SkipPak = False
ProjectParams. ValidateAndLog: PrePak = False
ProjectParams. ValidateAndLog: SkipStage = False
ProjectParams. ValidateAndLog: Stage = True
ProjectParams. ValidateAndLog: BTreatNonShippingBinariesAsDebugFiles = False
ProjectParams. ValidateAndLog: BUseExtraFlavor = False
ProjectParams. ValidateAndLog: NativizeAssets = False
ProjectParams. ValidateAndLog: StageDirectoryParam=
ProjectParams. ValidateAndLog: AdditionalPackageOptions=
ProjectParams. ValidateAndLog: Project Params **************
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
Project. Build: ********** Build COMMAND STARTED **********
UE4Build. Build: ************************* UE4Build:
UE4Build. Build: ************************* UseXGE: False
UE4Build. Build: ************************* UseParallelExecutor: False
InternalUtils. SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Intermediate\Build\Manifest.xml
InternalUtils. SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils. Run: Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectZ Win64 Shipping -Project="C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject" "C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject" -NoUBTMakefiles -remoteini="C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ" -skipdeploy -Manifest="C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-ProjectZ-Win64-Shipping.txt"
ProcessResult. StdOut: Writing manifest to C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Intermediate\Build\Manifest.xml
ProcessResult. StdOut: Target is up to date
ProcessResult. StdOut: Total execution time: 2,46 seconds
CommandUtils. Run: Took 2, 5887003S to run UnrealBuildTool.exe, ExitCode = 0
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\OpenImageDenoise.dll=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\OpenImageDenoise.dll=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.exe=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.exe=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.pdb=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.pdb=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.target=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.target=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\tbb12.dll=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\tbb12.dll=True
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Intermediate\Build\Manifest.xml
UE4Build. CheckBuildProducts: Build products *******
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\OpenImageDenoise.dll=True
UE4Build. CheckBuildProducts: C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\OpenImageDenoise.dll
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.exe=True
UE4Build. CheckBuildProducts: C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.exe
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.pdb=True
UE4Build. CheckBuildProducts: C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.pdb
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.target=True
UE4Build. CheckBuildProducts: C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.target
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\tbb12.dll=True
UE4Build. CheckBuildProducts: C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\tbb12.dll
UE4Build. CheckBuildProducts: End Build products *******
Project. Build: ********** Build COMMAND COMPLETED **********
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
Project. Cook: ********** COOK COMMAND STARTED **********
InternalUtils. SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils. RunCommandlet: Running UE4Editor Cook for project C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject
CommandUtils. RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.12-21.43.55.txt
InternalUtils. SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils. Run: Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject" -run = Cook -TargetPlatform = WindowsNoEditor -fileopenlog -ddc = InstalledDerivedDataBackendGraph -unversioned -abslog="C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.12-21.43.55.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
ProcessResult. StdOut: LogConsoleResponse: Display: Failed to find resolution Value strings in scalability ini. Falling back to default.
ProcessResult. StdOut: LogConsoleResponse: Display: Failed to find resolution Value strings in scalability ini. Falling back to default.
ProcessResult. StdOut: LogInit: Display: Running Engine for Game: ProjectZ
ProcessResult. StdOut: LogInit: Display: Loading text-based GConfig...
ProcessResult. StdOut: LogHAL: Display: Platform has ~ 8 GB [8455704576 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
ProcessResult.StdOut: LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/batin/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/batin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=45.53MBs, RandomWriteSpeed=102.45MBs. Assigned SpeedClass 'Local'
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogClass: Display: EnumProperty FMultiUserClientConfig::ValidationMode is not initialized properly. Module:MultiUserClientLibrary File:public/MultiUserClientStatics.h
ProcessResult.StdOut: LogClass: Display: StructProperty FMultiUserClientInfo::AvatarColor is not initialized properly. Module:MultiUserClientLibrary File:public/MultiUserClientStatics.h
ProcessResult.StdOut: LogClass: Display: 2 Uninitialized script struct members found including 0 object properties
ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
ProcessResult.StdOut: LogCook: Display: Creating asset registry
ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en
ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.048 seconds for platforms WindowsNoEditor
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats:
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 5.09mb, Unique Shaders Size: 5.09mb (99.93%)
ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info:
ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 3
ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
ProcessResult.StdOut: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1
ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt'
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 643 Total 643
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=217, VirtualMemory=586MiB
ProcessResult.StdOut: LogCook: Display: Cooked packages 214 Packages Remain 651 Total 865
ProcessResult.StdOut: LogCook: Display: Cooked packages 254 Packages Remain 611 Total 865
ProcessResult.StdOut: LogCook: Display: Cooked packages 304 Packages Remain 561 Total 865
ProcessResult.StdOut: LogCook: Display: Cooked packages 354 Packages Remain 514 Total 868
ProcessResult.StdOut: LogCook: Display: Cooked packages 404 Packages Remain 467 Total 871
ProcessResult.StdOut: LogCook: Error: Couldn't save package, filename is too long (280 >= 260): C:/Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/Saved/Cooked/WindowsNoEditor/ProjectZ/Content/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_.uasset
ProcessResult.StdOut: LogCook: Display: Cooked packages 454 Packages Remain 421 Total 875
ProcessResult.StdOut: LogCook: Display: Cooked packages 504 Packages Remain 371 Total 875
ProcessResult.StdOut: LogCook: Display: Cooked packages 540 Packages Remain 335 Total 875
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=575, VirtualMemory=2726MiB
ProcessResult.StdOut: LogCook: Display: Cooked packages 554 Packages Remain 321 Total 875
ProcessResult.StdOut: LogCook: Display: Cooked packages 565 Packages Remain 302 Total 867
ProcessResult.StdOut: LogCook: Display: Cooked packages 566 Packages Remain 301 Total 867
ProcessResult.StdOut: LogCook: Display: Cooked packages 566 Packages Remain 301 Total 867
ProcessResult.StdOut: LogCook: Display: Cooked packages 574 Packages Remain 293 Total 867
ProcessResult.StdOut: LogCook: Display: Cooked packages 582 Packages Remain 285 Total 867
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture9B3BF652447A4E6A1A915986CADE7469 (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture979B3AF9455234EAA41266B4A6BAC1D9 (BGRA8, 128X128)
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogCook: Display: Cooked packages 632 Packages Remain 235 Total 867
ProcessResult.StdOut: LogCook: Display: Cooked packages 682 Packages Remain 185 Total 867
ProcessResult.StdOut: LogCook: Display: Cooked packages 778 Packages Remain 89 Total 867
ProcessResult.StdOut: LogCook: Display: Cooked packages 802 Packages Remain 65 Total 867
ProcessResult.StdOut: LogCook: Display: Cooked packages 867 Packages Remain 0 Total 867
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=870, VirtualMemory=1973MiB
ProcessResult.StdOut: LogCook: Display: Finishing up...
ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)...
ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s)
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry v8.
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 911, size is 352.08kb
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library 'ProjectZ' (PCD3D_SM5) Stats:
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 118, Unique Shadermaps: 88 (74.58%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 2818, Unique Shaders: 2196 (77.93%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 5.75mb, Unique Shaders Size: 4.69mb (81.57%)
ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info:
ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 18
ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493
ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
ProcessResult.StdOut: LogShaderLibrary: Display: 37, 18, 18, 16, 16, 15, 13, 11, 10, 10
ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/Saved/Shaders/PCD3D_SM5/ShaderDebug-ProjectZ-PCD3D_SM5/Dump.txt'
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 49.251874s total time 64.659508
ProcessResult.StdOut: LogCook: Display: Peak Used virtual 2822 MiB Peak Used physical 2393 MiB
ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0)
ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.048s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.003s (1)
ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.509s (1)
ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.003s (1)
ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.002s (1)
ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 49.195s (519045)
ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.061s (1055394)
ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 19.758s (867)
ProcessResult.StdOut: LogCook: Display: SavingPackages: 28.244s (16033)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 4.118s (173)
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 5.917s (845)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 5.915s (694)
ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 16.380s (867)
ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 16.306s (866)
ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.025s (866)
ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.009s (850)
ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.032s (867)
ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.008s (1)
ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.293s (1)
ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.066s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.008s (1)
ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.636s (1)
ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.083s (1)
ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.014s (1)
ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.120s (1)
ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.148s (1)
ProcessResult.StdOut: LogCook: Display: Done!
ProcessResult.StdOut: LogSavePackage: Warning: /Game/FirstPersonBP/ProjectZ/Character/Animation/Normal/NormalAnimBP imported Serialize:/Game/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Warning: /Game/FirstPersonBP/ProjectZ/Character/Animation/Normal/NormalAnimBP imported Serialize:/Game/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_.Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Display: Took 0.009573s to verify the EDL loading graph.
ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
ProcessResult.StdOut: LogCookCommandlet: Display: ===============
ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000119
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.111960
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=452
ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=126
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=661
ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=20.626533
ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer
ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=626
ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=651
ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=294
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=866
ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=14.733028
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=10.072264
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.287639
ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000779
ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.009077
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.018761
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.001173
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.670458
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=1.040133
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=1.598439
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=1954.281678
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties
ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0
ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind)
ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
ProcessResult.StdOut: LogCookCommandlet: Display: ============
ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=75.054614
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=10.355713
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=64.685355
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=3.335477
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.002593
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=51.014122
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=19.758668
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=16.380238
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=10.034004
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=4.113650
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.162556
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.270844
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.040893
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =================
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 3032
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 3034
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 0.999341
ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.724127
ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.275214
ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.000659
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 2
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 2
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 1.000000
ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 30.91 0.00 0 1768.67
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 4.10 4.10 0 10.20
ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 3.27 3.27 0 12.09
ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 2.96 2.96 0 26.14
ProcessResult.StdOut: LogCookCommandlet: Display: SkeletalMesh 2.94 2.94 0 163.24
ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 1.13 1.13 0 0.18
ProcessResult.StdOut: LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.83 0.83 0 2.04
ProcessResult.StdOut: LogCookCommandlet: Display: AnimSequence 0.42 0.42 0 14.55
ProcessResult.StdOut: LogCookCommandlet: Display: Audio (Inline) 0.23 0.23 0 0.00
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.08 0.08 0 6.31
ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.02 0.02 0 0.15
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 2 57.58
ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
ProcessResult.StdOut: LogInit: Display: -----------------------------------
ProcessResult.StdOut: LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (280 >= 260): C:/Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/Saved/Cooked/WindowsNoEditor/ProjectZ/Content/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_.uasset
ProcessResult.StdOut: LogInit: Display: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /Game/FirstPersonBP/ProjectZ/Character/Animation/Normal/NormalAnimBP imported Serialize:/Game/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /Game/FirstPersonBP/ProjectZ/Character/Animation/Normal/NormalAnimBP imported Serialize:/Game/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_.Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Failure - 1 error(s), 12 warning(s)
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut:
ProcessResult.StdOut: Execution of commandlet took: 64.80 seconds
ProcessResult.StdOut: LogShaderCompilers: Display: === FShaderJobCache stats ===
ProcessResult.StdOut: LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
ProcessResult.StdOut: LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
ProcessResult.StdOut: LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
ProcessResult.StdOut: LogShaderCompilers: Display: ================================================
ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0
ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests.
ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers
CommandUtils.Run: Took 85,5797552s to run UE4Editor-Cmd.exe, ExitCode=1
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2021.10.12-21.45.20.txt
InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.12-21.43.55.txt C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2021.10.12-21.45.20.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.12-21.43.55.txt
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Cook failed.
Log.WriteException: (see C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject; see log C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2021.10.12-21.45.20.txt
Log.WriteException: konum: AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs içinde: satır 426
Log.WriteException: konum: AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs içinde: satır 238
Log.WriteException: konum: AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs içinde: Satır 89
Log. WriteException: Konum: Project. Cook(ProjectParams Params) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs içinde: Satır 266Wrapped by AutomationException: Cook failed.
Log. WriteException: Konum: Project. Cook(ProjectParams Params) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs içinde: Satır 278
Log. WriteException: Konum: BuildCookRun. DoBuildCookRun(ProjectParams Params) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs içinde: Satır 206
Log. WriteException: Konum: BuildCookRun.ExecuteBuild() D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs içinde: satır 39
Log. WriteException: Konum: AutomationTool.BuildCommand.Execute() D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs içinde: satır 263
Log. WriteException: Konum: AutomationTool. Automation. Execute(List'1 CommandsToExecute, Dictionary'2 Commands) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs içinde: Satır 547
Log. WriteException: Konum: AutomationTool. Automation. Process(String[] Arguments, StartupTraceListener StartupListener) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs içinde: satır 511
Log.WriteException: konum: AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs içinde: Satır 175
Log. WriteException: Konum: AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs içinde: satır 87
Log. WriteException: Konum: AutomationTool. InternalUtils. RunSingleInstance(Func'1 Main) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs içinde: Satır 739
Log. WriteException: Konum: AutomationTool. Program. Main(String[] Arguments) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs içinde: Satır 87
Log. WriteException: ==============================================================================
Program. Main: AutomationTool exiting with ExitCode = 25 (Error_UnknownCookFailure)

Aldığım hata bu şekilde. Yardımcı olabilir misiniz? Hiçbir şekilde sonuç alamadım bildiklerimden.
 
Son düzenleyen: Moderatör:
Kod:
Automation. ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/ProjectZ.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/ProjectZ.uproject" -cook -stage -archive -archivedirectory=C:/Users/batin/OneDrive/Masaüstü -package -UE4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -ddc = InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform = Win64 -Build -clientconfig = Shipping -utf8output
Automation. Process: Setting up command environment.
InternalUtils. SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils. SetEnvVar: SetEnvVar uebp_EngineSavedFolder = C:/Program Files/Epic Games/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder = C:/Program Files/Epic Games/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT = C:/Program Files/Epic Games/UE_4.27
CommandUtils. SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/batin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.27
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2021.10.12-21.23.05.txt
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-ProjectZ-Win64-Shipping.txt
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils. SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/batin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.27
InternalUtils. SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils. SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils. SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils. SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils. SetEnvVar: SetEnvVar MallocNanoZone = 0
InternalUtils. GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance = 0
WindowsPlatform. FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (X86)\Microsoft Visual Studio\2017\Community (Product = Microsoft. Visual Studio. Product.community, Version=15.9.28307.1684)
AndroidPlatformFactory. RegisterBuildPlatforms: UnrealBuildTool. AndroidPlatformSDK has no valid SDK.
iOSPlatformFactory. RegisterBuildPlatforms: UnrealBuildTool. iOSPlatformSDK has no valid SDK.
LinuxPlatformFactory. RegisterBuildPlatforms: UnrealBuildTool. LinuxPlatformSDK has no valid SDK.
WindowsPlatformFactory. RegisterBuildPlatforms: UnrealBuildTool. WindowsPlatformSDK using manually installed SDK.
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules493990145.dll
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules493990145.pdb
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules493990145Manifest.json
ScriptCompiler. FindAndCompileAllScripts: Found 16 project files in 0, 474s.
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler. FindAndCompileAllScripts: Parsed project files in 0, 034s.
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler. LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler. FindAndCompileAllScripts: Loaded assemblies in 0, 041s.
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
BuildCookRun. SetupParams: Setting up ProjectParams for C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'WeatherSystem' for platform/configuration
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor.
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor.
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor.
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor.
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor.
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor.
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor.
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor.
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor.
ProjectUtils. ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor.
ProjectUtils. RequiresTempTarget: ProjectZ. Uproject requires a temporary target. CS to be generated (MultiUserClient plugin is enabled)
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules493990145.dll=False
DynamicCompilation. RequiresCompilation: Compiling C:\Users\batin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules493990145.dll: Assembly does not exist.
ProjectParams. ValidateAndLog: Project Params **************
ProjectParams. ValidateAndLog: AdditionalServerMapParams=
ProjectParams. ValidateAndLog: Archive = True.
ProjectParams. ValidateAndLog: ArchiveMetaData = False.
ProjectParams. ValidateAndLog: CreateAppBundle = True.
ProjectParams. ValidateAndLog: BaseArchiveDirectory=C:\Users\batin\OneDrive\Masaüstü
ProjectParams. ValidateAndLog: BaseStageDirectory=C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Saved\StagedBuilds
ProjectParams. ValidateAndLog: Build = True.
ProjectParams. ValidateAndLog: SkipBuildClient = False.
ProjectParams. ValidateAndLog: SkipBuildEditor = False.
ProjectParams. ValidateAndLog: Cook = True.
ProjectParams. ValidateAndLog: Clean=
ProjectParams. ValidateAndLog: Client = False.
ProjectParams. ValidateAndLog: ClientConfigsToBuild = Shipping.
ProjectParams. ValidateAndLog: ClientCookedTargets = ProjectZ.
ProjectParams. ValidateAndLog: ClientTargetPlatform = Win64.
ProjectParams. ValidateAndLog: Compressed = True.
ProjectParams. ValidateAndLog: ForceUncompressed = False.
ProjectParams. ValidateAndLog: AdditionalPakOptions=
ProjectParams. ValidateAndLog: AdditionalIoStoreOptions=
ProjectParams. ValidateAndLog: CookOnTheFly = False.
ProjectParams. ValidateAndLog: CookOnTheFlyStreaming = False.
ProjectParams. ValidateAndLog: UnversionedCookedContent = True.
ProjectParams. ValidateAndLog: SkipCookingEditorContent = False.
ProjectParams. ValidateAndLog: NumCookersToSpawn = 0
ProjectParams. ValidateAndLog: GeneratePatch = False.
ProjectParams. ValidateAndLog: AddPatchLevel = False.
ProjectParams. ValidateAndLog: StageBaseReleasePaks = False.
ProjectParams. ValidateAndLog: DiscVersion=
ProjectParams. ValidateAndLog: CreateReleaseVersion=
ProjectParams. ValidateAndLog: BasedOnReleaseVersion=
ProjectParams. ValidateAndLog: OriginalReleaseVersion=
ProjectParams. ValidateAndLog: DLCFile=
ProjectParams. ValidateAndLog: DLCIncludeEngineContent = False.
ProjectParams. ValidateAndLog: DLCPakPluginFile = False.
ProjectParams. ValidateAndLog: DiffCookedContentPath=
ProjectParams. ValidateAndLog: AdditionalCookerOptions=
ProjectParams. ValidateAndLog: DedicatedServer = False.
ProjectParams. ValidateAndLog: DirectoriesToCook=
ProjectParams. ValidateAndLog: DDCGraph = InstalledDerivedDataBackendGraph
ProjectParams. ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams. ValidateAndLog: EditorTargets=
ProjectParams. ValidateAndLog: Foreign = False.
ProjectParams. ValidateAndLog: IsCodeBasedProject = True.
ProjectParams. ValidateAndLog: IsProgramTarget = False.
ProjectParams. ValidateAndLog: IterativeCooking = False.
ProjectParams. ValidateAndLog: IterateSharedCookedBuild=
ProjectParams. ValidateAndLog: IterateSharedBuildUsePrecompiledExe = False.
ProjectParams. ValidateAndLog: CookAll = False.
ProjectParams. ValidateAndLog: CookPartialGC = False.
ProjectParams. ValidateAndLog: CookInEditor = False.
ProjectParams. ValidateAndLog: CookMapsOnly = False.
ProjectParams. ValidateAndLog: Deploy = False.
ProjectParams. ValidateAndLog: IterativeDeploy = False.
ProjectParams. ValidateAndLog: FastCook = False.
ProjectParams. ValidateAndLog: LogWindow = False.
ProjectParams. ValidateAndLog: Manifests = False.
ProjectParams. ValidateAndLog: MapToRun=
ProjectParams. ValidateAndLog: NoClient = False.
ProjectParams. ValidateAndLog: NumClients = 0
ProjectParams. ValidateAndLog: NoDebugInfo = True.
ProjectParams. ValidateAndLog: SeparateDebugInfo = False.
ProjectParams. ValidateAndLog: MapFile = False.
ProjectParams. ValidateAndLog: NoCleanStage = False.
ProjectParams. ValidateAndLog: NoXGE = False.
ProjectParams. ValidateAndLog: MapsToCook=
ProjectParams. ValidateAndLog: MapIniSectionsToCook=
ProjectParams. ValidateAndLog: Pak = True.
ProjectParams. ValidateAndLog: IgnorePaksFromDifferentCookSource = False.
ProjectParams. ValidateAndLog: iOStore = False.
ProjectParams. ValidateAndLog: SkipIoStore = False.
ProjectParams. ValidateAndLog: SkipEncryption = False.
ProjectParams. ValidateAndLog: GenerateOptimizationData = False.
ProjectParams. ValidateAndLog: SkipPackage = False.
ProjectParams. ValidateAndLog: Package = True.
ProjectParams. ValidateAndLog: ForcePackageData = False.
ProjectParams. ValidateAndLog: NullRHI = False.
ProjectParams. ValidateAndLog: FakeClient = False.
ProjectParams. ValidateAndLog: EditorTest = False.
ProjectParams. ValidateAndLog: RunAutomationTests = False.
ProjectParams. ValidateAndLog: RunAutomationTest=
ProjectParams. ValidateAndLog: RunTimeoutSeconds = 0
ProjectParams. ValidateAndLog: CrashIndex = 0
ProjectParams. ValidateAndLog: ProgramTargets=
ProjectParams. ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64]
ProjectParams. ValidateAndLog: ProjectExePaths=[Win64, C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ.exe]
ProjectParams. ValidateAndLog: Distribution = False.
ProjectParams. ValidateAndLog: Prebuilt = False.
ProjectParams. ValidateAndLog: Prereqs = True.
ProjectParams. ValidateAndLog: AppLocalDirectory=
ProjectParams. ValidateAndLog: NoBootstrapExe = False.
ProjectParams. ValidateAndLog: RawProjectPath=C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject
ProjectParams. ValidateAndLog: Run = False.
ProjectParams. ValidateAndLog: ServerConfigsToBuild = Development.
ProjectParams. ValidateAndLog: ServerCookedTargets=
ProjectParams. ValidateAndLog: ServerTargetPlatform = Win64.
ProjectParams. ValidateAndLog: ShortProjectName = ProjectZ.
ProjectParams. ValidateAndLog: SignedPak = False.
ProjectParams. ValidateAndLog: SignPak=
ProjectParams. ValidateAndLog: SkipCook = False.
ProjectParams. ValidateAndLog: SkipCookOnTheFly = False.
ProjectParams. ValidateAndLog: SkipPak = False.
ProjectParams. ValidateAndLog: PrePak = False.
ProjectParams. ValidateAndLog: SkipStage = False.
ProjectParams. ValidateAndLog: Stage = True.
ProjectParams. ValidateAndLog: BTreatNonShippingBinariesAsDebugFiles = False.
ProjectParams. ValidateAndLog: BUseExtraFlavor = False.
ProjectParams. ValidateAndLog: NativizeAssets = False.
ProjectParams. ValidateAndLog: StageDirectoryParam=
ProjectParams. ValidateAndLog: AdditionalPackageOptions=
ProjectParams. ValidateAndLog: Project Params **************
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
Project. Build: ********** Build COMMAND STARTED **********
UE4Build. Build: ************************* UE4Build:
UE4Build. Build: ************************* UseXGE: False.
UE4Build. Build: ************************* UseParallelExecutor: False.
InternalUtils. SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Intermediate\Build\Manifest.xml
InternalUtils. SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils. Run: Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectZ Win64 Shipping -Project="C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject" "C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject" -NoUBTMakefiles -remoteini="C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ" -skipdeploy -Manifest="C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-ProjectZ-Win64-Shipping.txt"
ProcessResult. StdOut: Writing manifest to C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Intermediate\Build\Manifest.xml
ProcessResult. StdOut: Target is up to date.
ProcessResult. StdOut: Total execution time: 2,46 seconds.
CommandUtils. Run: Took 2, 5887003S to run UnrealBuildTool.exe, ExitCode = 0
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\OpenImageDenoise.dll=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\OpenImageDenoise.dll=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.exe=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.exe=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.pdb=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.pdb=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.target=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.target=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\tbb12.dll=True
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\tbb12.dll=True
InternalUtils. SafeDeleteFile: SafeDeleteFile C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Intermediate\Build\Manifest.xml
UE4Build. CheckBuildProducts: Build products *******
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\OpenImageDenoise.dll=True
UE4Build. CheckBuildProducts: C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\OpenImageDenoise.dll
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.exe=True
UE4Build. CheckBuildProducts: C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.exe
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.pdb=True
UE4Build. CheckBuildProducts: C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.pdb
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.target=True
UE4Build. CheckBuildProducts: C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\ProjectZ-Win64-Shipping.target
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\tbb12.dll=True
UE4Build. CheckBuildProducts: C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\Binaries\Win64\tbb12.dll
UE4Build. CheckBuildProducts: End Build products *******
Project. Build: ********** Build COMMAND COMPLETED **********
InternalUtils. SafeFileExists: SafeFileExists C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject=True
Project. Cook: ********** COOK COMMAND STARTED **********
InternalUtils. SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils. RunCommandlet: Running UE4Editor Cook for project C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject
CommandUtils. RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.12-21.43.55.txt
InternalUtils. SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils. Run: Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject" -run = Cook -TargetPlatform = WindowsNoEditor -fileopenlog -ddc = InstalledDerivedDataBackendGraph -unversioned -abslog="C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.12-21.43.55.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
ProcessResult. StdOut: LogConsoleResponse: Display: Failed to find resolution Value strings in scalability ini. Falling back to default.
ProcessResult. StdOut: LogConsoleResponse: Display: Failed to find resolution Value strings in scalability ini. Falling back to default.
ProcessResult. StdOut: LogInit: Display: Running Engine for Game: ProjectZ.
ProcessResult. StdOut: LogInit: Display: Loading text-based GConfig...
ProcessResult. StdOut: LogHAL: Display: Platform has ~ 8 GB [8455704576 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'.
ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor.
ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
ProcessResult.StdOut: LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off.
ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB.
ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/batin/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/batin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=45.53MBs, RandomWriteSpeed=102.45MBs. Assigned SpeedClass 'Local'.
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogClass: Display: EnumProperty FMultiUserClientConfig::ValidationMode is not initialized properly. Module:MultiUserClientLibrary File:public/MultiUserClientStatics.h
ProcessResult.StdOut: LogClass: Display: StructProperty FMultiUserClientInfo::AvatarColor is not initialized properly. Module:MultiUserClientLibrary File:public/MultiUserClientStatics.h
ProcessResult.StdOut: LogClass: Display: 2 Uninitialized script struct members found including 0 object properties.
ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB.
ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
ProcessResult.StdOut: LogCook: Display: Creating asset registry.
ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en.
ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor.
ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.048 seconds for platforms WindowsNoEditor.
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats:
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 5.09mb, Unique Shaders Size: 5.09mb (99.93%)
ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info:
ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 3
ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264.
ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
ProcessResult.StdOut: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1
ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt'
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 643 Total 643.
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=217, VirtualMemory=586MiB
ProcessResult.StdOut: LogCook: Display: Cooked packages 214 Packages Remain 651 Total 865.
ProcessResult.StdOut: LogCook: Display: Cooked packages 254 Packages Remain 611 Total 865.
ProcessResult.StdOut: LogCook: Display: Cooked packages 304 Packages Remain 561 Total 865.
ProcessResult.StdOut: LogCook: Display: Cooked packages 354 Packages Remain 514 Total 868.
ProcessResult.StdOut: LogCook: Display: Cooked packages 404 Packages Remain 467 Total 871.
ProcessResult.StdOut: LogCook: Error: Couldn't save package, filename is too long (280 >= 260): C:/Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/Saved/Cooked/WindowsNoEditor/ProjectZ/Content/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_.uasset
ProcessResult.StdOut: LogCook: Display: Cooked packages 454 Packages Remain 421 Total 875.
ProcessResult.StdOut: LogCook: Display: Cooked packages 504 Packages Remain 371 Total 875.
ProcessResult.StdOut: LogCook: Display: Cooked packages 540 Packages Remain 335 Total 875.
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=575, VirtualMemory=2726MiB
ProcessResult.StdOut: LogCook: Display: Cooked packages 554 Packages Remain 321 Total 875.
ProcessResult.StdOut: LogCook: Display: Cooked packages 565 Packages Remain 302 Total 867.
ProcessResult.StdOut: LogCook: Display: Cooked packages 566 Packages Remain 301 Total 867.
ProcessResult.StdOut: LogCook: Display: Cooked packages 566 Packages Remain 301 Total 867.
ProcessResult.StdOut: LogCook: Display: Cooked packages 574 Packages Remain 293 Total 867.
ProcessResult.StdOut: LogCook: Display: Cooked packages 582 Packages Remain 285 Total 867.
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture9B3BF652447A4E6A1A915986CADE7469 (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture979B3AF9455234EAA41266B4A6BAC1D9 (BGRA8, 128X128)
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogCook: Display: Cooked packages 632 Packages Remain 235 Total 867.
ProcessResult.StdOut: LogCook: Display: Cooked packages 682 Packages Remain 185 Total 867.
ProcessResult.StdOut: LogCook: Display: Cooked packages 778 Packages Remain 89 Total 867.
ProcessResult.StdOut: LogCook: Display: Cooked packages 802 Packages Remain 65 Total 867.
ProcessResult.StdOut: LogCook: Display: Cooked packages 867 Packages Remain 0 Total 867.
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=870, VirtualMemory=1973MiB
ProcessResult.StdOut: LogCook: Display: Finishing up...
ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)...
ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s)
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage.
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry v8.
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 911, size is 352.08kb
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library 'ProjectZ' (PCD3D_SM5) Stats:
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 118, Unique Shadermaps: 88 (74.58%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 2818, Unique Shaders: 2196 (77.93%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 5.75mb, Unique Shaders Size: 4.69mb (81.57%)
ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info:
ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 18.
ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493.
ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
ProcessResult.StdOut: LogShaderLibrary: Display: 37, 18, 18, 16, 16, 15, 13, 11, 10, 10.
ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/Saved/Shaders/PCD3D_SM5/ShaderDebug-ProjectZ-PCD3D_SM5/Dump.txt'
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 49.251874s total time 64.659508
ProcessResult.StdOut: LogCook: Display: Peak Used virtual 2822 MiB Peak Used physical 2393 MiB.
ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0)
ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.048s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.003s (1)
ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.509s (1)
ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.003s (1)
ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.002s (1)
ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 49.195s (519045)
ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.061s (1055394)
ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 19.758s (867)
ProcessResult.StdOut: LogCook: Display: SavingPackages: 28.244s (16033)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 4.118s (173)
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 5.917s (845)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 5.915s (694)
ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 16.380s (867)
ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 16.306s (866)
ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.025s (866)
ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.009s (850)
ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.032s (867)
ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.008s (1)
ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.293s (1)
ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.066s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.008s (1)
ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.636s (1)
ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.083s (1)
ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.014s (1)
ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.120s (1)
ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.148s (1)
ProcessResult.StdOut: LogCook: Display: Done!
ProcessResult.StdOut: LogSavePackage: Warning: /Game/FirstPersonBP/ProjectZ/Character/Animation/Normal/NormalAnimBP imported Serialize:/Game/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Warning: /Game/FirstPersonBP/ProjectZ/Character/Animation/Normal/NormalAnimBP imported Serialize:/Game/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_.Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Display: Took 0.009573s to verify the EDL loading graph.
ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats.
ProcessResult.StdOut: LogCookCommandlet: Display: ===============
ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler.
ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000119
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.111960
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=452
ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=126
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=661
ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=20.626533
ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer.
ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=626
ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=651
ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=294
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=866
ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=14.733028
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=10.072264
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.287639
ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000779
ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.009077
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.018761
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.001173
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.670458
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=1.040133
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=1.598439
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=1954.281678
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties
ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0
ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind)
ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile.
ProcessResult.StdOut: LogCookCommandlet: Display: ============
ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=75.054614
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=10.355713
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=64.685355
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=3.335477
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.002593
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=51.014122
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=19.758668
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=16.380238
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=10.034004
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=4.113650
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.162556
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.270844
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.040893
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats.
ProcessResult.StdOut: LogCookCommandlet: Display: =================
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 3032.
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 3034.
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 0.999341
ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.724127
ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.275214
ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.000659
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 2
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 2
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 1.000000
ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats.
ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed.
ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 30.91 0.00 0 1768.67
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 4.10 4.10 0 10.20
ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 3.27 3.27 0 12.09
ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 2.96 2.96 0 26.14
ProcessResult.StdOut: LogCookCommandlet: Display: SkeletalMesh 2.94 2.94 0 163.24
ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 1.13 1.13 0 0.18
ProcessResult.StdOut: LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.83 0.83 0 2.04
ProcessResult.StdOut: LogCookCommandlet: Display: AnimSequence 0.42 0.42 0 14.55
ProcessResult.StdOut: LogCookCommandlet: Display: Audio (Inline) 0.23 0.23 0 0.00
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.08 0.08 0 6.31
ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.02 0.02 0 0.15
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 2 57.58
ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
ProcessResult.StdOut: LogInit: Display: -----------------------------------
ProcessResult.StdOut: LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (280 >= 260): C:/Users/batin/OneDrive/Belgeler/Unreal Projects/ProjectZ/Saved/Cooked/WindowsNoEditor/ProjectZ/Content/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_.uasset
ProcessResult.StdOut: LogInit: Display: LogReflectionCaptureComponent: Warning: /Game/Cave/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /Game/FirstPersonBP/ProjectZ/Character/Animation/Normal/NormalAnimBP imported Serialize:/Game/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /Game/FirstPersonBP/ProjectZ/Character/Animation/Normal/NormalAnimBP imported Serialize:/Game/FirstPersonBP/ProjectZ/Weapons/Sniper/AWP/Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_.Beefy-308-Bolt-Action-Rifle-Single-Close-Gunshot-A-www_fesliyanstudios_com-www_fesliyanstudios_com__online-audio-converter_com_, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Failure - 1 error(s), 12 warning(s)
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut:
ProcessResult.StdOut: Execution of commandlet took: 64.80 seconds.
ProcessResult.StdOut: LogShaderCompilers: Display: === FShaderJobCache stats ===
ProcessResult.StdOut: LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
ProcessResult.StdOut: LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
ProcessResult.StdOut: LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
ProcessResult.StdOut: LogShaderCompilers: Display: ================================================
ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0
ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests.
ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers.
CommandUtils.Run: Took 85,5797552s to run UE4Editor-Cmd.exe, ExitCode=1
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2021.10.12-21.45.20.txt
InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.12-21.43.55.txt C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2021.10.12-21.45.20.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.12-21.43.55.txt
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Cook failed.
Log.WriteException: (see C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\batin\OneDrive\Belgeler\Unreal Projects\ProjectZ\ProjectZ.uproject; see log C:\Users\batin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2021.10.12-21.45.20.txt
Log.WriteException: konum: AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs içinde: satır 426.
Log.WriteException: konum: AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs içinde: satır 238.
Log.WriteException: konum: AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs içinde: Satır 89.
Log. WriteException: Konum: Project. Cook(ProjectParams Params) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs içinde: Satır 266Wrapped by AutomationException: Cook failed.
Log. WriteException: Konum: Project. Cook(ProjectParams Params) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs içinde: Satır 278.
Log. WriteException: Konum: BuildCookRun. DoBuildCookRun(ProjectParams Params) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs içinde: Satır 206.
Log. WriteException: Konum: BuildCookRun.ExecuteBuild() D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs içinde: satır 39.
Log. WriteException: Konum: AutomationTool.BuildCommand.Execute() D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs içinde: satır 263.
Log. WriteException: Konum: AutomationTool. Automation. Execute(List'1 CommandsToExecute, Dictionary'2 Commands) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs içinde: Satır 547.
Log. WriteException: Konum: AutomationTool. Automation. Process(String[] Arguments, StartupTraceListener StartupListener) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs içinde: satır 511.
Log.WriteException: konum: AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs içinde: Satır 175.
Log. WriteException: Konum: AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs içinde: satır 87.
Log. WriteException: Konum: AutomationTool. InternalUtils. RunSingleInstance(Func'1 Main) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs içinde: Satır 739.
Log. WriteException: Konum: AutomationTool. Program. Main(String[] Arguments) D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs içinde: Satır 87.
Log. WriteException: ==============================================================================
Program. Main: AutomationTool exiting with ExitCode = 25 (Error_UnknownCookFailure)

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