Çözüldü Wolfenstein The New Order başlatma hatası veriyor

Bu konu çözüldü olarak işaretlenmiştir. Çözülmediğini düşünüyorsanız konuyu rapor edebilirsiniz.
İşletim sistemi
Windows 11

397258

Hectopat
Katılım
11 Aralık 2020
Mesajlar
21
Çözümler
1
RAM
32
Ekran kartı
RTX 3060
Anakart
GA503QM.412
İşlemci
Ryzen 9 5900HS
Kod:
Wolfenstein the New order.1683.4 WIN-X64 Retail AUG 5 2021 15:32:47
Wolfenstein the New order.1683.4
------ Initializing FILE_SYSTEM ------
Current Search path:
C:/Users/Ekber/Saved Games/MachineGames/Wolfenstein the New Order/base/
C:/program Files/Epic Games/WolfensteinTNO/base/
FILE_SYSTEM initialized.
Benchmarkgamedata: Ofs 0 and 0x151060480x
56 microseconds.
26 microseconds.
16 microseconds.
14 microseconds.
15 microseconds.
14 microseconds.
14 microseconds.
13 microseconds.
23 microseconds.
13 microseconds.
Average seek time without outliers: 16 microseconds.
Filebenchmarkımpliesgameısonhd: True.
---------------------------
İdstreamingınstallmanager::Init: using langmask 1 for lang English.
1 CPU package, 8 physical cores, 16 logical cores.
Log file 'qconsole.log' opened on fri may 26 00:22:50 2023.

3294 MHz AMD CPU with mmx & SSE & SSE2 & SSE3 & ssse3 & SSE41 & SSE42 & AVX & htt.
32768 KB 1st level cache, 524288 KB 2nd level cache, 16777216 KB 3rd level cache.
32160 MB System Memory.
Winsock ınitialized.
Found interface: {F8535A0E-035a-43E3-AE34-03EA818D6A80} Realtek Gaming GBE Family Controller - 0.0.0.0 null netmask - skipped.
Found interface: {79C307D0-E408-4A66-82B6-7F8acba9436e} Kaspersky Security data escort adapter - 0.0.0.0 null netmask - skipped.
Found interface: {9C0A3444-94A2-44BA-9D89-9307b7E7a8e0} tap-ProtonVPN Windows adapter V9 - 0.0.0.0 null netmask - skipped.
Found interface: {1775C646-A943-4C31-B216-4bdc7aa9BF98} MediaTek Wi-Fi 6 MT7921 Wireless lan Card - 192.168.1.70/255.255.255.0
Found interface: {D71E5827-0065-497A-95DA-307477D28D65} Microsoft Wi-Fi Direct Virtual adapter - 0.0.0.0 null netmask - skipped.
Found interface: {F0e6ADBF-A067-4EAC-B2E3-962b6A681031} Microsoft Wi-Fi Direct Virtual adapter #2 - 0.0.0.0 null netmask - skipped.
Sys_ınitnetworking: Adding loopback interface.
Executing default. CFG for device #0..
Execing joystick. CFG.
Executing default. CFG for device #1..
Execing joystick. CFG.
Executing default. CFG for device #2..
Execing joystick. CFG.
Executing default. CFG for device #3..
Execing joystick. CFG.
İdlib: Setproduction( prod_productıon )
Opendlcfilehandles: 0 packages mounted.
Couldn't exec C:\program
Couldn't exec package. CFG.
Command line is: "C:/program Files/Epic Games/WolfensteinTNO/WolfNewOrder_x64.exe" -auth_logın = unused -auth_password = A6215717D3744838BE61D0A802F7001C -auth_type = exchangecode -epicapp = A64dcf9B711A4A60a3C0b6F052DFC7'da -epicenv = prod -epicportal -epicusername="ekbers" -epicuserid = C3E071F1A2654EDB86368D30803ed135 -epiclocale = TR -epicsandboxid = 0bd3E505924240ADB702295FA08C1EFf
Providername: Advanced Micro devices, ınc.
Driverdesc: AMD Radeon(tm) Graphics.
Driverversion: 30.0.13002.1001
Found AMD driver 30.0.13002.1001 (limit: 14.100.0.0)
------- Initializing rendersystem --------
Preliminaryrendersetup
---Registered window class.
---Registered fake window class.
---Registered context window class.
Getwglextensionswithfakewindow: OpenGL vendor: "NVIDIA corporation"
Getwglextensionswithfakewindow: OpenGL renderer: "NVIDIA GeForce RTX 3060 laptop GPU/PCIe/SSE2"
Getwglextensionswithfakewindow: OpenGL version: "4.6.0 NVIDIA 531.79"
---Using wgl_ext_swap_control.
---Using wgl_ext_swap_control_tear
Createopenglcontextforcurrentthread: Assuming pre-checked Graphics vendor: "NVIDIA corporation"
Createopenglcontextondc: Using GL version 3.2
Created OpenGL 3.2 context.
Createopenglcontextforcurrentthread: Actually GoT context with vendor: "NVIDIA corporation"
Createopenglcontextforcurrentthread: Assuming pre-checked Graphics vendor: "NVIDIA corporation"
Createopenglcontextondc: Using GL version 3.2
Created OpenGL 3.2 context.
Createopenglcontextforcurrentthread: Actually GoT context with vendor: "NVIDIA corporation"
----- Gl_ınit -----
OpenGL version 4.6
Gl_amd_multi_draw_indirect gl_amd_seamless_cubemap_per_texture
Gl_amd_vertex_shader_viewport_index gl_amd_vertex_shader_layer
Gl_arb_arrays_of_arrays gl_arb_base_instance
Gl_arb_bindless_texture gl_arb_blend_func_extended
Gl_arb_buffer_storage gl_arb_clear_buffer_object
Gl_arb_clear_texture gl_arb_clip_control
Gl_arb_color_buffer_float gl_arb_compatibility
Gl_arb_compressed_texture_pixel_storage gl_arb_conservative_depth
Gl_arb_compute_shader gl_arb_compute_variable_group_size
Gl_arb_conditional_render_inverted gl_arb_copy_buffer
Gl_arb_copy_image gl_arb_cull_distance
Gl_arb_debug_output gl_arb_depth_buffer_float
Gl_arb_depth_clamp gl_arb_depth_texture
Gl_arb_derivative_control gl_arb_direct_state_access
Gl_arb_draw_buffers gl_arb_draw_buffers_blend
Gl_arb_draw_indirect gl_arb_draw_elements_base_vertex
Gl_arb_draw_instanced gl_arb_enhanced_layouts
Gl_arb_es2_compatibility gl_arb_es3_compatibility
Gl_arb_es3_1_compatibility gl_arb_es3_2_compatibility
Gl_arb_explicit_attrib_location gl_arb_explicit_uniform_location
Gl_arb_fragment_coord_conventions gl_arb_fragment_layer_viewport
Gl_arb_fragment_program gl_arb_fragment_program_shadow
Gl_arb_fragment_shader gl_arb_fragment_shader_interlock
Gl_arb_framebuffer_no_attachments gl_arb_framebuffer_object
Gl_arb_framebuffer_srgb gl_arb_geometry_shader4
Gl_arb_get_program_binary gl_arb_get_texture_sub_image
Gl_arb_gl_spirv gl_arb_gpu_shader5
Gl_arb_gpu_shader_fP64 gl_arb_gpu_shader_int64
Gl_arb_half_float_pixel gl_arb_half_float_vertex
Gl_arb_imaging gl_arb_indirect_parameters
Gl_arb_instanced_arrays gl_arb_internalformat_query
Gl_arb_internalformat_query2 gl_arb_invalidate_subdata
Gl_arb_map_buffer_alignment gl_arb_map_buffer_range
Gl_arb_multi_bind gl_arb_multi_draw_indirect
Gl_arb_multisample gl_arb_multitexture
Gl_arb_occlusion_query gl_arb_occlusion_query2
Gl_arb_parallel_shader_compile gl_arb_pipeline_statistics_query
Gl_arb_pixel_buffer_object gl_arb_point_parameters
Gl_arb_point_sprite gl_arb_polygon_offset_clamp
Gl_arb_post_depth_coverage gl_arb_program_interface_query
Gl_arb_provoking_vertex gl_arb_query_buffer_object
Gl_arb_robust_buffer_access_behavior gl_arb_robustness
Gl_arb_sample_locations gl_arb_sample_shading
Gl_arb_sampler_objects gl_arb_seamless_cube_map
Gl_arb_seamless_cubemap_per_texture gl_arb_separate_shader_objects
Gl_arb_shader_atomic_counter_ops gl_arb_shader_atomic_counters
Gl_arb_shader_ballot gl_arb_shader_bit_encoding
Gl_arb_shader_clock gl_arb_shader_draw_parameters
Gl_arb_shader_group_vote gl_arb_shader_image_load_store
Gl_arb_shader_image_size gl_arb_shader_objects
Gl_arb_shader_precision gl_arb_shader_storage_buffer_object
Gl_arb_shader_subroutine gl_arb_shader_texture_image_samples
Gl_arb_shader_texture_lod gl_arb_shading_language_100
Gl_arb_shader_viewport_layer_array gl_arb_shading_languagE_420PACk
Gl_arb_shading_language_include gl_arb_shading_language_packing
Gl_arb_shadow gl_arb_sparse_buffer
Gl_arb_sparse_texture gl_arb_sparse_texture2
Gl_arb_sparse_texture_clamp gl_arb_spirv_extensions
Gl_arb_stencil_texturing gl_arb_sync
Gl_arb_tessellation_shader gl_arb_texture_barrier
Gl_arb_texture_border_clamp gl_arb_texture_buffer_object
Gl_arb_texture_buffer_object_rgB32 gl_arb_texture_buffer_range
Gl_arb_texture_compression gl_arb_texture_compression_bptc
Gl_arb_texture_compression_rgtc gl_arb_texture_cube_map
Gl_arb_texture_cube_map_array gl_arb_texture_env_add
Gl_arb_texture_env_combine gl_arb_texture_env_crossbar
Gl_arb_texture_env_dot3 gl_arb_texture_filter_anisotropic
Gl_arb_texture_filter_minmax gl_arb_texture_float
Gl_arb_texture_gather gl_arb_texture_mirror_clamp_to_edge
Gl_arb_texture_mirrored_repeat gl_arb_texture_multisample
Gl_arb_texture_non_power_of_two gl_arb_texture_query_levels
Gl_arb_texture_query_lod gl_arb_texture_rectangle
Gl_arb_texture_rg gl_arb_texture_rGB10_A2UI
Gl_arb_texture_stencil8 gl_arb_texture_storage
Gl_arb_texture_storage_multisample gl_arb_texture_swizzle
Gl_arb_texture_view gl_arb_timer_query
Gl_arb_transform_feedback2 gl_arb_transform_feedback3
Gl_arb_transform_feedback_instanced gl_arb_transform_feedback_overflow_query
Gl_arb_transpose_matrix gl_arb_uniform_buffer_object
Gl_arb_vertex_array_bgra gl_arb_vertex_array_object
Gl_arb_vertex_attrib_64bit gl_arb_vertex_attrib_binding
Gl_arb_vertex_buffer_object gl_arb_vertex_program
Gl_arb_vertex_shader gl_arb_vertex_typE_10F_11F_11F_REv
Gl_arb_vertex_type_2_10_10_10_rev gl_arb_viewport_array
Gl_arb_window_pos gl_atı_draw_buffers
Gl_atı_texture_float gl_atı_texture_mirror_once
GL_S3_S3 T.C. gl_ext_texture_env_add
Gl_ext_abgr gl_ext_bgra
Gl_ext_bindable_uniform gl_ext_blend_color
Gl_ext_blend_equation_separate gl_ext_blend_func_separate
Gl_ext_blend_minmax gl_ext_blend_subtract
Gl_ext_compiled_vertex_array gl_ext_cg_shader
Gl_ext_depth_bounds_test gl_ext_direct_state_access
Gl_ext_draw_buffers2 gl_ext_draw_instanced
Gl_ext_draw_range_elements gl_ext_fog_coord
Gl_ext_framebuffer_blit gl_ext_framebuffer_multisample
Gl_extx_framebuffer_mixed_formats gl_ext_framebuffer_multisample_blit_scaled
Gl_ext_framebuffer_object gl_ext_framebuffer_srgb
Gl_ext_geometry_shader4 gl_ext_gpu_program_parameters
Gl_ext_gpu_shader4 gl_ext_multi_draw_arrays
Gl_ext_multiview_texture_multisample gl_ext_multiview_timer_query
Gl_ext_packed_depth_stencil gl_ext_packed_float
Gl_ext_packed_pixels gl_ext_pixel_buffer_object
Gl_ext_point_parameters gl_ext_polygon_offset_clamp
Gl_ext_post_depth_coverage gl_ext_provoking_vertex
Gl_ext_raster_multisample gl_ext_rescale_normal
Gl_ext_secondary_color gl_ext_separate_shader_objects
Gl_ext_separate_specular_color gl_ext_shader_image_load_formatted
Gl_ext_shader_image_load_store gl_ext_shader_integer_mix
Gl_ext_shadow_funcs gl_ext_sparse_texture2
Gl_ext_stencil_two_side gl_ext_stencil_wrap
Gl_ext_texture3D gl_ext_texture_array
Gl_ext_texture_buffer_object gl_ext_texture_compression_dxt1
Gl_ext_texture_compression_latc gl_ext_texture_compression_rgtc
Gl_ext_texture_compression_s3 T.C. gl_ext_texture_cube_map
Gl_ext_texture_edge_clamp gl_ext_texture_env_combine
Gl_ext_texture_env_dot3 gl_ext_texture_filter_anisotropic
Gl_ext_texture_filter_minmax gl_ext_texture_integer
Gl_ext_texture_lod gl_ext_texture_lod_bias
Gl_ext_texture_mirror_clamp gl_ext_texture_object
Gl_ext_texture_shadow_lod gl_ext_texture_shared_exponent
Gl_ext_texture_srgb gl_ext_texture_srgb_r8
Gl_ext_texture_srgb_decode gl_ext_texture_storage
Gl_ext_texture_swizzle gl_ext_timer_query
Gl_ext_transform_feedback2 gl_ext_vertex_array
Gl_ext_vertex_array_bgra gl_ext_vertex_attrib_64bit
Gl_ext_window_rectangles gl_ext_import_sync_object
Gl_ıbm_rasterpos_clip gl_ıbm_texture_mirrored_repeat
Gl_khr_context_flush_control gl_khr_debug
Gl_ext_memory_object gl_ext_memory_object_win32
Gl_nv_memory_object_sparse gl_ext_wIN32_KEYed_mutex
Gl_khr_parallel_shader_compile gl_khr_no_error
Gl_khr_robust_buffer_access_behavior gl_khr_robustness
Gl_ext_semaphore gl_ext_semaphore_win32
Gl_nv_timeline_semaphore gl_khr_shader_subgroup
Gl_ktx_buffer_region gl_nv_alpha_to_coverage_dither_control
Gl_nv_bindless_multi_draw_indirect gl_nv_bindless_multi_draw_indirect_count
Gl_nv_bindless_texture gl_nv_blend_equation_advanced
Gl_nv_blend_equation_advanced_coherent gl_nvx_blend_equation_advanced_multi_draw_buffers
Gl_nv_blend_minmax_factor gl_nv_blend_square
Gl_nv_clip_space_w_scaling gl_nv_command_list
Gl_nv_compute_program5 gl_nv_compute_shader_derivatives
Gl_nv_conditional_render gl_nv_conservative_raster
Gl_nv_conservative_raster_dilate gl_nv_conservative_raster_pre_snap
Gl_nv_conservative_raster_pre_snap_trianglesgl_nv_conservative_raster_underestimation
Gl_nv_copy_depth_to_color gl_nv_copy_image
Gl_nv_depth_buffer_float gl_nv_depth_clamp
Gl_nv_draw_texture gl_nv_draw_vulkan_image
Gl_nv_es1_1_compatibility gl_nv_es3_1_compatibility
Gl_nv_explicit_multisample gl_nv_feature_query
Gl_nv_fence gl_nv_fill_rectangle
Gl_nv_float_buffer gl_nv_fog_distance
Gl_nv_fragment_coverage_to_color gl_nv_fragment_program
Gl_nv_fragment_program_option gl_nv_fragment_program2
Gl_nv_fragment_shader_barycentric gl_nv_fragment_shader_interlock
Gl_nv_framebuffer_mixed_samples gl_nv_framebuffer_multisample_coverage
Gl_nv_geometry_shader4 gl_nv_geometry_shader_passthrough
Gl_nv_gpu_program4 gl_nv_internalformat_sample_query
Gl_nv_gpu_program4_1 gl_nv_gpu_program5
Gl_nv_gpu_program5_mem_extended gl_nv_gpu_program_fP64
Gl_nv_gpu_shader5 gl_nv_half_float
Gl_nv_light_max_exponent gl_nv_memory_attachment
Gl_nv_mesh_shader gl_nv_multisample_coverage
Gl_nv_multisample_filter_hint gl_nv_occlusion_query
Gl_nv_packed_depth_stencil gl_nv_parameter_buffer_object
Gl_nv_parameter_buffer_object2 gl_nv_path_rendering
Gl_nv_path_rendering_shared_edge gl_nv_pixel_data_range
Gl_nv_point_sprite gl_nv_primitive_restart
Gl_nv_primitive_shading_rate gl_nv_query_resource
Gl_nv_query_resource_tag gl_nv_register_combiners
Gl_nv_register_combiners2 gl_nv_representative_fragment_test
Gl_nv_sample_locations gl_nv_sample_mask_override_coverage
Gl_nv_scissor_exclusive gl_nv_shader_atomic_counters
Gl_nv_shader_atomic_float gl_nv_shader_atomic_float64
Gl_nv_shader_atomic_FP16_VECtor gl_nv_shader_atomic_int64
Gl_nv_shader_buffer_load gl_nv_shader_storage_buffer_object
Gl_nv_shader_subgroup_partitioned gl_nv_shader_texture_footprint
Gl_nv_shading_rate_image gl_nv_stereo_view_rendering
Gl_nv_texgen_reflection gl_nv_texture_barrier
Gl_nv_texture_compression_vtc gl_nv_texture_dirty_tile_map
Gl_nv_texture_env_combine4 gl_nv_texture_multisample
Gl_nv_texture_rectangle gl_nv_texture_rectangle_compressed
Gl_nv_texture_shader gl_nv_texture_shader2
Gl_nv_texture_shader3 gl_nv_transform_feedback
Gl_nv_transform_feedback2 gl_nv_uniform_buffer_unified_memory
Gl_nv_uniform_buffer_sTD430_LAyout gl_nv_vertex_array_range
Gl_nv_vertex_array_range2 gl_nv_vertex_attrib_integer_64bit
Gl_nv_vertex_buffer_unified_memory gl_nv_vertex_program
Gl_nv_vertex_program1_1 gl_nv_vertex_program2
Gl_nv_vertex_program2_option gl_nv_vertex_program3
Gl_nv_viewport_array2 gl_nv_viewport_swizzle
Gl_nvx_conditional_render gl_nvx_linked_gpu_multicast
Gl_nv_gpu_multicast gl_nvx_gpu_multicast2
Gl_nvx_progress_fence gl_nvx_gpu_memory_info
Gl_nvx_multigpu_info gl_nvx_nvenc_interop
Gl_nv_shader_thread_group gl_nv_shader_thread_shuffle
Gl_khr_blend_equation_advanced gl_khr_blend_equation_advanced_coherent
Gl_ovr_multiview gl_ovr_multiview2
Gl_sgıs_generate_mipmap gl_sgıs_texture_lod
Gl_sgıx_depth_texture gl_sgıx_shadow
Gl_sun_slice_accum gl_wın_swap_hint
Wgl_ext_swap_control
X. Gl_amd_multi_texsubimage not found.
Couldn't find proc address for: Glgetmultiqueryobjectuivamd
---Using gl_arb_texture_multisample
---Using gl_arb_texture_compression
---Using gl_ext_texture_compression_s3 T.C.
---Using gl_ext_texture_filter_anisotropic
---Using gl_ext_direct_state_access
---Using gl_arb_sampler_objects
---Using gl_arb_vertex_buffer_object
---Using gl_arb_map_buffer_range
---Using gl_arb_draw_elements_base_vertex
---Using gl_arb_vertex_array_object
---Using gl_arb_vertex_program
---Using gl_arb_get_program_binary
---Using gl_arb_uniform_buffer_object
---Using gl_arb_occlusion_query
---Using gl_ext_timer_query.
---Using gl_ext_framebuffer_object
---Using gl_ext_framebuffer_blit
---Using gl_arb_pixel_buffer_object
---Using gl_ext_pixel_buffer_object
---Using gl_ext_depth_bounds_test
---Using gl_arb_sync.
---Using gl_arb_buffer_storage
---Using gl_arb_debug_output.
Free VRAM: 5944.68mib
Createopenglcontextforcurrentthread: Assuming pre-checked Graphics vendor: "NVIDIA corporation"
Createopenglcontextondc: Using GL version 3.2
Created OpenGL 3.2 context.
Createopenglcontextforcurrentthread: Actually GoT context with vendor: "NVIDIA corporation"
Initializing OpenGL subsystem.
Showgamewindow: (0, 0) 2560 X 1440, Full screen.
Opencachedpagesfile: C:\program Files\Epic Games\WolfensteinTNO\virtualtextures\_vmtr.pages
 21 pages locked in C:\program Files\Epic Games\WolfensteinTNO\virtualtextures\_vmtr.pages
 0.0 seconds for FinishFeedback()
Physıcal_pages_pool_vmtr
------------------------
Total: 1024.
Locked: 6
Current: 6
Free: 1018.
 100 % empty hash table entries.
 100 % pages 0 steps down the hash chain.
 0 % pages 1 step down the hash chain.
 0 % pages 2 steps down the hash chain.
 0 % pages > 2 steps down the hash chain.
------------------------
 0.0 seconds to load and lock 21 pages.
S 4096 4096 1 linr dxt5 clmp 16384K _physicalvmtrpages1.
S 4096 4096 1 linr dxt1 clmp 8192K _physicalvmtrpages0.
S 4096 4096 1 linr dxt5 clmp 16384K _physicalvmtrpages2.
S 128 128 1 linr dxt5 clmp 16k _physicaluniquepages1
S 128 128 1 linr dxt1 clmp 8K _physicaluniquepages0
S 128 128 1 linr dxt5 clmp 16k _physicaluniquepages2
S 128 128 1 linr dxt5 clmp 16k _physicaluniquediffuseonlypages1
S 128 128 1 linr dxt5 clmp 16k _physicaluniquediffuseonly2pages1

Virtual texture 1:
S 2048 2048 12 nmn rg clmp 10922K _vmtrpagetable.
Pool: Vmtr.
Page file: C:\program Files\Epic Games\WolfensteinTNO\virtualtextures\_vmtr.pages
Header. Magic: 0x77339904.
Header. Pageswide: 2048.
Header. Numlevels: 12.
Header. Layoutversion: 0
Header. Diskoffsetscale: 2
Pages resident per level: 0 0 0 0 0 0 0 0 0 4 1 1
Pages resident: 6
Pages locked: 6
10.7 Total megs of page table images.
----- Initializing sound System ------
 0: Headset earphone (HyperX Virtual Surround sound)
 2 channels, 48000 Hz.
 Front left and front right.
 Default Console device, multimedia device, communications device, and Game device.
 1: Speakers (Realtek(r) Audio)
 8 channels, 48000 Hz.
 Front left, front right, front Center, Low Frequency, back left, back right, side left, and side right.
 2: AI noise-cancelling output (ASUS Utility)
 2 channels, 48000 Hz.
 Front left and front right.
Using device 0
Sound System initialized.
--------------------------------------
----- Initializing decls -----
124 types, 0 declsource in 0 ms.
------------------------------
Initializing class hierarchy.
Reading strings/english.lang as utf-8
7154 strings read.

------- Input ınitialization -------
Initializing directınput...
Mouse: Directınput initialized.
Keyboard: Directınput initialized.
------------------------------------
Loading named resource block: "init"
0.0 seconds to read 2579k table header.
Resources skipped by layer tests: 0
Load 877 resources using 872 of 15069 Total resource files, 0 streamed.
--------- EndBackgroundLoads() ----------
IO: 0 seeks, 23 reads, 2MB, 39.7MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 2
Decompress work msec: 0
Ringbuf: Freewait 0/0, datawait 27/23
Total msec: 42.
 0.1 seconds to preload resources.
Start time of bink logo video in ms: 1083.
Loading named resource block: "common"
Warnıng: İdrendersystemlocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed.
Warnıng: (sys_getcurrentthreadplaformaffinity) not supported on windows/xboxes.
Warnıng: (sys_setcurrentthreadplaformaffinity) not supported on windows/xboxes.
Warnıng: (sys_setcurrentthreadplaformaffinity) not supported on windows/xboxes.
Warnıng: (sys_getcurrentthreadplaformaffinity) not supported on windows/xboxes.
Warnıng: (sys_setcurrentthreadplaformaffinity) not supported on windows/xboxes.
Warnıng: (sys_setcurrentthreadplaformaffinity) not supported on windows/xboxes.
Couldn't create filecacheheader. Bin.
0.0 seconds to read 2579k table header.
Resources skipped by layer tests: 0
Load 11168 resources using 14023 of 15069 Total resource files, 0 streamed.
--------- EndBackgroundLoads() ----------
IO: 1 seeks, 948 reads, 62MB, 34.9MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 2
Decompress work msec: 100.
Ringbuf: Freewait 10007/246, datawait 745/642
Total msec: 16021.
16.1 seconds to preload resources.
Warnıng: Loadnamedresourceblock _globalshadowsimage missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _oceanframeatlas0 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _radiositypreview missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _ssrmap missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _frontdiffuse missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic3 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic2 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic1 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic0 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _savedgamethumb missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _automapfog missing from idresourcemanagerlocal: Init2 but referenced.
------- Initializing rendersystem Media --------
Warnıng: Couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
Rendersystem initialized.
--------------------------------------
İddeclglobalflag: Loadalldecls.
İddecldifficulty: Loadalldecls.
Warnıng: Sources are different than the amount of difficulties might get unwanted results.
İddeclaievent: Loadalldecls.
BDK initialize succeeded. Readtitlestorage: Manually created.
Num args: 0
Enumeratedownloadablecontent: C:\program Files\Epic Games\WolfensteinTNO\dlc
Opendlcfilehandles: 0 packages mounted.
------------- Warnings ---------------
During Wolfenstein the New order initialization...
Warnıng: İdrendersystemlocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed.
Warnıng: Loadnamedresourceblock _globalshadowsimage missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _oceanframeatlas0 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _radiositypreview missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _ssrmap missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _frontdiffuse missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic3 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic2 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic1 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _gamerpic0 missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _savedgamethumb missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Loadnamedresourceblock _automapfog missing from idresourcemanagerlocal: Init2 but referenced.
Warnıng: Couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
Warnıng: Sources are different than the amount of difficulties might get unwanted results.
14 warnings.
--------------------------------------
Createopenglcontextforcurrentthread: Assuming pre-checked Graphics vendor: "NVIDIA corporation"
Createopenglcontextondc: Using GL version 3.2
Created OpenGL 3.2 context.
Createopenglcontextforcurrentthread: Actually GoT context with vendor: "NVIDIA corporation"
İdcommonlocal: Resetmapheap.
Rendermode == render_mode_sync.
Final pxaudio2 performancedata: Voices: 0/0 CPU: 0.00% mem: 59KB.
---------- Resetmapheap ----------
Global heap: 138298 blocks 329.45MB data 2545KB overhead.
Globalmemorystatus: 0xda063000 (32160.39mib) dwtotalphys.
Globalmemorystatus: 0x51c0d000 (21788.05mib) dwavailphys.
Globalmemorystatus: 0x88456000 (10372.34mib) used phys.
Globalmemorystatus: 0x780cd000 (6016.80mib) used Virtual.

Selam, böyle hata alıyorum.
 
Son düzenleyen: Moderatör:

Geri
Yukarı